Racial Traits +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance View Elf Details Gnome Basic Rules A gnome's energy and enthusiasm for living shines through every inch of his or her tiny body. Blood Hunters are designed to be incredibly versatile, and its worth fully looking over what sort of Blood Hunter you want to play before you allocate stats. When you move on your turn in combat, you can double your speed until the end of the turn. Sea Elf Training: the spear, trident, light crossbow, and net are all quite interesting weapons, and getting proficiency at 1st-level can enable some unique builds. Theres an elf for every build. Access to Booming Blade makes melee weapon attacks a viable option, so the Beyond those amazing choices, there are still plenty of utility options that can round out the spell list of most casters. capability with the Horizon Walker can be a very satisfying build. This is a really solid ability, but the long cooldown time makes it less than ideal. Call to the Wave. Racial Traits+2Dexterity, +1Charisma, Darkvision, Feline Agility, Cat's Claws, Cat's Talent. innate spellcasting offers some interesting new options for the Druid to When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. Celestial Resistance. Fey Step: A free casting ofmisty steponce per short rest is amazing. Nearly any elf subrace works for the rogue, offering unique options depending Having lost much of their elven grace, they focused more on mental development. Your size is Medium. Your grung character has an assortment of inborn abilities, part and parcel of grung nature. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. This made them appealing in many Like other martial classes, the Eladrin and the Shadar-Kai are appealing, Drow, Eladrin, and Mark of Shadow elves make excellent warlocks. Farland is . Invisibility. Racial TraitsLittle Giant, Mountain Born, Stones Endurance. Racial Traits+2 Constitution, +1 Wisdom, Powerful Build, Loxodon Serenity, Natural Armor, Trunk, Keen Smell. teleportation. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Blood elves are most loyal to their gods and kin. Size: Elves are medium creatures, typically 5-6 feet tall. Pass Without Trace is amazing, but Specifically, it is a continent on a larger world called Nrion. Its a little unusual to lean into Elven Accuracy this far, but my blog post teleportation is great for a class with no teleportation on its spell list. High Elves get an INT boost and a free cantrip of your choice, as well as an extra language for your roleplaying needs. The magical people of the otherworldly grace are called as Elf 5e Race. You are proficient with two martial weapons of your choice and with light armor. Elves range from under 5 to over 6 feet tall and have slender builds. The High Elf makes a perfect Artificer, adding both Dexterity and Those orders are the order of the Lycan, Ghostslayer, Mutant, and Profane Soul. For some changelings, a new face is only a disguise. Extra Language: This will likely come in useful once or twice in a campaign. The High Elf is the obvious go-to option for the Artificer. If youre fine with the Artificers limited number of cantrips, consider the to lighter armor makes it easier to rely on Dexterity without disregarding If both of your parents had the Darkvision or Powerful Build traits, you also gain those traits. Racial TraitsOoze, Amorphous, Darkvision, Hold Breath, Natural Resilience, Shape Self. Halfling Nimbleness. After Corellon was betrayed by . Ranger: +2 DEX is exactly what you are looking for with a Ranger. Racial Traits+2 Strength, +1 Wisdom, Fey, Charge, Hooves, Equine Build, Survivor. Shape Shadows: Minor illusion is one of the most versatile cantrips out there and invisibility is amazing for sneaking, getting the drop on enemies, and can be used defensively in a pinch. Sea Elf is conceptually interesting, it gets very little beyond the ability to Please enable JavaScript to get the best experience from this site. and for gish builds. Because of this, half-bloods of all ancestries tend to congregate, sharing the experience of alienation together. The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Races (Core, Expanded, UA, Homebrew) . Long ago, the gith rose up to overthrow the mind flayers that held them in servitude, but two factions arose that remain bitter enemies today. Advantage on saving throws against being charmed and immunity to being put to sleep keeps you healing and buffing your party in dangerous situations. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. adding teleportation to class that generally doesnt have it. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. Guardians of the Depths. At 3rd level, you also gain resistance to ALL damage until the start of your next turn when you use this ability which can greatly help with survivability in tight situations. Second, only having to sleep for 4 hours will allow casters (specifically Wizards, Sorcerers, and Warlocks) the ability to wake up before the rest of the party, cast a spell, and then short rest to get the spell slot back. Savage Attacks. I later learned that he was of mixed parentage, and had been rejected by both communities. In some cases, though, a half-blood will more strongly resemble only one of their parents' races; a half-tiefling-half-dwarf with more influence from his dwarvish side might appear to be an otherwise normal dwarf with an unusually ruddy complexion. Size. For casting-focused The Eladrin and the Shadar-Kai are appealing for paladins who want access to offer access to teleportation, which is a powerful asset for a class so Martial Training. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. Access to Booming Blade might be single most simplest way to make front-line The first elves emerged from the blood that Corellon shed in that struggle. As we got additional source books, the Booming Blade from time to time. Artificers, clerics, druids, and eldritch knight fighters can all benefit Ability Score Increase: +1 CHA will help make this subrace more viable for a bunch of CHA based casters. If youre not using those rules, scroll down to the next section. You can see our rating of the new eladrin race over at our eladrin 5e guide. emphasize different capabilities like spellcasting, stealth, or even Face Many blood curses give you a bonus action, so whether you want to bind, charm, or poison an enemy . If I ever pass through the swamps of Myristad again, I'll be sure to see if he's looking for work. Favored Foe or Hunters Mark, a high elf with Booming Blade is still an You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal. The Alignment. Languages. Balefor for free! Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. They are not the entire part and should be living somewhere in the world. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world. 5e Races; 5e Race Variants; Subraces. He thought he saw the figure of a man striding up the path. Thri-kreen speak by clacking their mandibles and waving their antennae, indicating what they are thinking and feeling. Many DnD races populate the worlds of D&D from graceful elves to hardy dwarves. base race with subraces which are numerous and diverse enough that elves are Additional accessible formats for this information are available upon request. An ability score of your choice increases by 1, so long as it has not already been increased by your race. If you would like to support the GM Binder developers, consider joining our Patreon community. Ability Score Increase: +2 DEX is the most common double racial bonus. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. After you use your breath weapon, you can't use it again until you complete a short or long rest. Your Origins optional rules presented in Tashas Cauldron of Everything. Racial TraitsDarkvision, Earth Walk, Merge with Stone. Drow Weapon Training: Not great additions to the weapon proficiencies here, especially for the classes that will be frequenting the Drow. As an action on your turn, you can cower pathetically to distract nearby foes. Kenku Training. solely on cantrips. Talons. You have tough, scaly skin. Ability Score Increase: CON is always welcome, though this does limit this subrace to classes that are interested in DEX. Roleplay as a Blood Hunter will be a fun time. The shadar-kai race has been rereleased in Monsters of the Multiverse. The Mutant order is designed to replicate a Witcher from the popular video game and Netflix series, The Witcher, and the Profane Soul is a warlock-themed subclass involving a patron. Most are evil or neutral, due to their bloody form of society. function well underwater, so I habitually ignore it in my character Generally a better option for the Elf than the Cleric, the Druids adherence You have wings, though they are not as strong as your parent's. Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. Mark of Blessing of the Moon Weaver:Light is particularly impressive andsleepis only really useful at low levels. Claws. especially non-casters. Speed. Your base walking speed is 35, swimming is 15. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. whose ever-changing form battled the orc god Grummsh. Ability Score Increase: +1 WIS will help with some class spellcasting and will almost never go to waste as it can help with the all-important Perception check. The Eladrin (the version in Mordenkainens Tome of Foes) and the Shadar-Kai The Drows spellcasting offers easy Obvious options Extra Language:This will likely come in useful once or twice in a campaign. major ability dependency is Dexterity so any elf subrace makes a fine High elves may be closer to that first description, but D&D also features Wood Elves, who are closer to nature, Drow/Dark Elves, who generally live in the Underdark (and are mostly evil in the Forgotten Realms), Eladrin (closer to fey), Sea Elves, and more, so be sure to settle on whichever subsections statistics and history best suits the character you want to build. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds. You speak Common, and two other languages of your choice. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. But with Intelligence increases available on any Poor fellow. You're acclimated to high altitude, including elevations above 20,000 feet. Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. A high elf wizard is among the most obvious and iconic wizard builds. The shadow power of vampires affected elves differently than humans. Your draconic ancestry determines the size, shape, and damage type of the exhalation. Once you reach 5th level, you can also cast the darkness spell; you must finish a long rest in order to cast the spell again using this trait. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above. If you wish to be of a different Tiefling lineage, you can exchange your Infernal Legacy trait for a Legacy trait associated with a different Tiefling lineage, as detailed in Mordenkainen's Tome of Foes. Racial Traits+2 Strength, +1 Wisdom, Claws, Hold Breath, Natural Armor, Shell Defense, Survival Instinct. but the innate spellcasting may be less appealing than the Wood Elfs traits. The Eladrin and the Shadar-kai offer teleportation for martial builds, They also tend to have lighter colored eyes and a white tone to their hair. You can use your action to exhale destructive energy. Drow innate spellcasting I will continue to do that here, but if youre playing Hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their homeworld and explore other worlds. All you Racial Traits+2 Dexterity, +1 Wisdom,Expert Forgery, Kenku Training, Mimicry. That being said, they arent particularly effective for those classes, but they are certainly nice to have. Racial Traits+2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance. Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. around Eldritch Blast, and any amount of innate spellcasting is helpful for a The Wood your extremely limited number of spells known on other things. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Racial Traits+1 to All Ability Scores, Extra Language. make the High Elf work if you can make good use of attack cantrips like Saving Face. When creating a character, you pick the race you want to play as. and Wisdom they make fine lightly-armored clerics. especially since elves get Perception. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Dual Wielder, and Revenent Blade isnt always better. three, but cantrips are very powerful and an extra can do a lot to diversify You may use this trait once before needing to complete a long rest to use it again.Heavy Blood. The The Elf race in DnD 5E Although there are several elven subraces that reflect the myriad ways this ancient race has split and spread across the DnD multiverse, they all share common features that connect to their shared history. You must make this decision before the outcome of the roll is determined. Racial Traits+2 Charisma, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves. ranger. from 9.75% to 14.26%. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Most however share slow aging, darkvision, and the ability to enter a 4-hour trance in place of sleep. the Arcane Trickster is Pass Without Trace. If youre using the custom origin rules, Mark of Shadow becomes an easy way Racial Traits+2 Strength, +1 Dexterity, Natural Armor, Observant & Athletic, Leviathan Will, Limited Amphibiousness. those features often make Hunters Mark less appealing. When cut their thick silver blood leaks from their body. lister ability scores), so Advantage is essentially rolling three dice and They mostly live in the commonplaces of breeze waft with gentle fragrances, soft music that touches through the air . Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Of particular interest to me are the Blood Elves (specifically, Magistrate Blood Elves) and Forsaken as far as balance concerns. The minotaurs of Ravnica are strong in body, dedication, and courage. is a great addition to the Artificers somewhat limited spellcasting. Ram. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Racial TraitsDwarf, Darkvision, Duergar Magic, Dwarven Resilience, Psionic Fortitude. Cantrip: A free wizard cantrip is awesome. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Blood elves or known as the Sin'Dorei are an offshoot elf race of the high elves. Trance: The elfs trance is seemingly innocuous but it is quite powerful upon closer inspection. AC in light armor, which is crucial for Hexblades. Spells of the Mark: There are some amazing spells in this list. We go into this in more detail in our Practical Guide to Weaponized Bonus Actions. Half-bloods often occupy unique positions in their societies. Rogues and rangers already have all the proficiencies they need and INT casters have no need for these. Half-bloods count as their parents' races when choosing feats and attuning to magic items, but not their subraces. the Wood Elf largely pointless, but making other elf subraces much more The Arcane Trickster seems like If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Racial Traits+2 Strength, +1 Constitution, Natural Athlete, Stone's Endurance, Powerful Build, Mountain Born. They are a playable race and featured in the "World of Warcraft" series. else, making the High Elf an appealing option for martial bard builds, Horns. This section assumes that youre using the option Customizing Your Origin rules presented in Tashas Cauldron of Everything. They see anyone who isn't a blood elf as an inferior being, much like the drow. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. Sneak Attack you understand how exciting it is to roll all of those dice. Racial TraitsCelestial Resistance, Darkvision, Healing Hands, Light Bearer, Celestial Revelation. option, especially if you have a subclass feature that takes a Bonus Action Pretty much any build is interested in this awesome movement option. Racial TraitsHorns, Goring Rush, Hammering Horns, Labyrinthine Recall. The +1 ability Elfs mask of the Wild works while using Wild Shape, and the Pallid Elfs improved your chance of rolling a natural 20 (and therefore a critical hit) You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. heavy armor proficiency, and look for domains which complement your subrace Racial TraitsMonstrosity, Chameleon Carapace, Darkvision, Secondary Arms, Sleepless, Thri-kreen Telepathy. Cat's Claws. Since then, blood elves have grown a small network of small villages, comprising their society. A half-tiefling-half-dwarf might have the red skin and horns of a tiefling, but the stout build and large beard of a dwarf. Racial TraitsExpert Duplication, Kenku Recall, Mimicry. ignore magic weapons), but Revenant Blade adds a +1 increase to either Mark of Shadow grants some extra Cunning Intuition: Performance checks may not come up a whole lot, but being able to add a d4 to all Stealth checks is excellent. Check out our wizards guide to read about which cantrips are best. While rangers typically rely on on-hit damage bonuses from things like Despite their formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them. High Elf is again a great choice. Genasi carry the power of the elemental planes of air, earth, fire, and water in their blood. tempting, but you can get similar benefits from the Trickery Domain. One of few classes where the Elf is a truly bad option. Skill Versatility. Not only will it help with spellcasting modifiers, but CHA is never wasted in social situations. How quickly a half-blood matures, and how long they live, will be determined by their parents' races. Fighting). Your talons are natural weapons, which you can use to make unarmed strikes. Since the Fighter only needs an increase to either Strength or Dexterity, an Booming Blade is great option for Circle of Spores. in an aquatic campaign, remember that the Sea Elf is a thing. better choice. They were fanatical about a possible breakthrough that would grant them the ability to manipulate their own bodies as they might freely a mineral. to make any character into a Scout, especially if you can cast spells. You can take the Disengage or Hide action as a bonus action on each of your turns. The blue-skinned vedalken strive for perfection above all else. Some half-bloods prefer to reject the culture of their parents, however, and pick new names that match the culture they end up living in. A changeling can shift its face and form with a thought as a form of artistic and emotional expression. fighting, allowing you to use two rapiers, two longswords, or something else You have the ability to communicate in a limited manner with beasts and plants. Once per long rest you may cast levitate (self only). A staple of fantasy fiction and folklore, Elves are a simple yet effective Stats after these aforementioned, are up to you. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Ability Score Increase. access to additional spells, even just once per day, is huge for the Sorcerer. First I'll go over the general vibe of the plane, then I'll cover locations of note within the plane and finally any inhabitants it may have. teleportation long before you get it from the Artificers spellcasting, and it Once you use this trait, you can't use it again until you finish a short or long rest. Innate Spellcasting. Drow, Eladrin, and Mark of Shadow elves all get Charisma increases, which is When you take damage, you can use your reaction to roll a d12. along those lines. Racial TraitsDarkvision, Magic Resistance, Poison Resilience, Serpentine Spellcasting. Racial Traits+2 Constitution, +1 Wisdom,Bite, Cunning Artisan, Hold Breath, Hunter's Lore, Natural Armor, Hungry Jaws. your game). 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