Like Phantom and Etoile, it cannot take a subclass, but it can be used as a subclass. MAIN CLASS SKILL BY CLASS HUNTER RANGER FORCE FIGHTER GUNNER TECHTER BRAVER BOUNCER SUMMONER HERO (SCION CLASS) PHANTOM (SCION CLASS) TIOLE (SCION CLASS) LUSTER (SCION CLASS) Excellent skill, must have. For spread out enemies, focus on using the Enhance Art version of Slug Scatter. Certain enemies with two hits instead of three, you can guard the first one, step-counter the second one, then use your Tech. Floating Pillbox Multirock: If you use WA(Talis) while not holding any direction, your turret becomes a triple turret, which can attack 3 targets but with reduced damage and PP recovery. Gunblade Ability Plus makes it so that your highest stat between MEL and RNG is used for damage on Luster. Guide notes. Luster PAs. Step Guard is also a guard type move that does not count as invincibility frames. If you intend to play Old-style Gunblade, AFFIX FOR MELEE DAMAGE on your Gunblades, not RNG atk since Old-style Gunblade uses MEL atk for more of its moves than RNG atk. Activating it just takes practice because of the really tight timing. Mobbing: Luster does not have extraordinary mobbing potential with the PAs. Completely overthrown by Force/Bouncer. Just one or two early points into these can make your leveling a lot easier. Rings Left Rings I'm really glad to hear all styles are viable. Gotta go fast! SO. It's nice to know that fire/dark isn't getting the short end of the stick on Lu too. This skill defines the lightning Tech playstyle. Zonde and cZonde always hit where you aim, and cFoie is a hit scan that also prioritizes your target locked. The weapon action should be an opportunity you look for, not something you focus on. [Advances Trick: This WA has a tiny invulnerable window. For our Force Build, we have chosen skills that maximize the Technique damage and support usage of Rods (which means that Rod is the recommended weapon type for this build). Zandis style focuses on constantly doing Move Arts and counterattacking. Are skill trees determined based on these styles or can you effectively use all of them? All of the Quests needed are quite simplistic in nature, so they are quite easy to complete, especially for higher leveled players. You can take points out of Deband Disorder if you aren't running Endless, but there isn't much else to grab anyway. Wand has some advantages for bossing over other weapons, such as guard frames that can refund tons of PP. Wand: Black Hole Rapture is amazing for mobbing. To be more precise, 14 extra Skill points can be acquired from those Quests, so they are literally essential if you want to maximize your Skill Tree. Like other classes, Etoile has some skills that people can use to move rapidly as opposed to just running. In PSO2, weapons have a damage range. I will probably make another guide when Lv.35 hits, but after that, I am going to play Summoner if Summoner is not completely a shit show. PSO2JP players can change to the JP version of the guide by clicking here: airoh. Just think of Non-Element as your weapon having 70 Neutral element. This Ring gives you access to the Short Mirage skill when equipped. Holding the Photon Art button (like how you would switch weapons with the Hero) expends your Gear and uses a stronger variation of the photon art called "Enhance Arts." This includes, it's basics, mechanics, it's skill tree, and all of it's attacks.. Successful attacks will fill the Gauge; Your Critical Rate and Melee Power will get a substantial increase, for a set time, when you perform a Counter while your Focus Gauge is maxed out. Fomel style has good close range abilities. Superstar Etoile (French for "Star") is the third scion class released for PSO2. Foie: Throws a fireball to your target, then the ball explodes to deal three hits of extra small damage. Instead of counterattacking, if you have enough gear you can shrug off attacks by timing your Photon Arts with the attacks. Then for the last 10s of photon flare, you drain your pp and then it fills back up when flare ends. Lets you naturally recover PP when you charge Techs. Using Techs in this stance will shoot magic arrows to your target that have your chosen Tech's element. Despite its "Ranged" designation, the Class focuses on point-blank . [Advanced Trick], There's a trick toward getting the most use of this skill. Gives you access to the PP Conversion Skill. You want to use this at 500 or higher voltage for a lower cooldown. This Tech has some tracking problems though. All you need is one hit to reset the decay (it can even be a tap of your weapon action). This is great for pinpoint hitting weak points. This helps to maintain your pp for a longer period of time than when both skills are activated simultaneously. Enhance Art: Holding a Photon Art button after activating it will extend the Photon Art with a follow up. Holding down the weapon action performs a series of thrusts. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/PSO2/comments/l7owbw/luster_textonly_guide/. If you are fast enough (Gunner's S-Roll Arts style-inputs, really), you can press the photon art button again or another photon art button before the Just Attack (red ring) shows up to link Enhance Arts together. Maddog Raijin 2.05K subscribers Subscribe 5.3K views 1 year ago Twitter: MaddogRaijin Remember to put #MaddogMaker when making a level for me,. Photon Cluster: Players can trigger this Style's Photon Cluster . Well if you did think that, you are absolutely mistaken. If you are already familiar with Force, skip this part. Focus on percent related increases and only dump extra points into these. If you are asking instead of what you should prioritize in unlocking first I would look for Hero Boost at Level 5 so you can spend the minimum . Gives you access to the Alternate Photon Bullet Mode skill when equipped. Luster, the newest Scion Class, should be no exception, correct? Every chain in Zonde counts as 1 time. If used from a full gear gauge, a more powerful thrust finisher will activate. Posted on June 11, 2021 Steam Version | Here is a full skill build guide for all classes (Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer, Summoner, Hero, Phantom, Etoile, Luster) in Phantasy Star Online 2 New Genesis. Most of the action and style specific skills I think will be better in a gameplay explanation instead of here, so that's where they'll go. Jet boots fixed Force's problem of low down damage. This skill defines the ice Tech playstyle. This deals an insane amount of damage (within all the Techs of course). JB_Jackal, I completely forgot this. Techer/Luster: Those who want more than just "bonking" for the Wands can now utilize a Gunslash and actually have more melee opportunities alongside auto-casting the Techer's versions of Shifta/Deband when reaching intervals of 100 Voltage. You can jump/attack/WA/get hit after the first part to deploy a "front mode". [Advanced Trick: If a boss got into elemental down in the sky and you are nearby, you can land TWO Jet Intensity on the weak point, then a Jetsweep Jolt on its leg.]. Weapon Action: You summon a small turret that automatically attacks one enemy that you are attacking, or where your cursor is if you use the over-the-shoulder (short as OTS) view. You should also jump high in the air to aim. Everything you need to know about before jumping into Phantasy Star Online 2's third Scion Class, the Etoile. Look for the ones that go nicely together. Rod Technique Hold: If you are charging Tech and see an attack coming, you can WA or sidestep to avoid it. Once you build it to certain levels (different for each weapon), you can do some pretty interesting stuff. Zandi style has faster Move Arts and stronger counterattacks. While Hu/Lu can pump out more damage than Te/Lu, the issue with Hunter is PP management of which it is the worst of the viable classes to subclass Luster. More PP means more attacks! Using a normal attack during this time activates Quick Slash. Useful for bosses that don't stand still. Because Usually you always pair Photon Flare and PP Conversion, you should have max PP after your PF ends. Techer, surprisingly enough. I blame Yoshioka for all this.Special thanks to Blue Skies (https://www.youtube.com/channel/UCBWfuAtoV4ZzvnaFUWjoE_A) for some Luster pointers, as well as Kieaser/Snow (https://www.youtube.com/user/chungvito/videos) and Furuhashi for assisting with technical details \u0026 peer reviewing the guide!In case you didn't get the memo, Luster is a Ranged class.And for the last time: Smart PA will teach you, but it will not always be able to help you.0:00 Intro0:19 Luster Basics0:46 Passives \u0026 Mechanics2:21 Abilities4:29 Photon Arts5:44 Styles7:32 Damage Rotations9:10 OutroLuster introductory guide by Aida Enna:https://aida-enna.github.io/luster/Luster advanced guide by Bad Intentions:https://tinyurl.com/nv4wj585Music used:Kab Driver \u0026 Kaidi Tatham - Battery Jam (Inertial Drift: Lake Lir)Kab Driver \u0026 Kaidi Tatham - Acid Drift (Inertial Drift: Peak City)Kab Driver \u0026 Kaidi Tatham - Rinse (Inertial Drift: Coast Point)Clean(er) thumbnail: https://twitter.com/vyrde/status/1359479225632235521PSO2 SEGA\"PHANTASY STAR ONLINE 2\" Official Site: https://pso2.com/ Focus on percent related increases and only dump extra points into these. Holding the jump button will activate Zanverse or Megiverse depending on your HP level. Photon Art - Convergence Shot: This is your single target PA. Press this PA, you will shoot photon to your target and deploy a "convergence mode". Zandis Enhance Attack creates an area of effect that pulls in enemies. Zandis Quick Shoot does an area of effect burst at a target area. You can also use Luminous Flare. Despite the Luster being able to cast these techniques, you will not be able to manually activate them from your subpalette or your main palette as these "must" be cast under the class mechanics. Use Quick Slash when your gear drops low. If I figure out any neat tips Ill share them. Similar to phantom,every attack has a small timing after doing the attack you can see some trace of light,if you move + normal attack it does a tracking attack to whatever your are aiming at,is great for tracking,i use it to chase the bosses that move a lot. Since counterattacking as Zandi is very important, S4 Evasive Training can be used to add in extra opportunities for a counter without waiting for the enemy to attack (especially useful for mobbing scenarios). The PSO2 skill tree isnt too complicated. I found focusing one part of a loop (like Flechette into Brand Extension) and trying to make the timing into muscle memory worked for me. Some extra DPS in your rotation. This is an easy-to-use AOE tool, while being your only option to deal single-target lightning damage. PP is your attacking resource. Force is one of two dedicated spell casters present in Phantasy Star Online and the more popular one by far. it's even more agile and complex than hero is. A typical Phantom skill tree can be found by checking the PSO2NA Class Builds Compilation. It deals a shit ton of damage. Only put enough points into attack up skills for the next skill in the tree. I saw people say Force is the easiest class to play but I cannot agree on that, there is still Techter next door lol. Thanks to this combination, our Force/Techter build performs very well as a Technique Damage dealer in both party and solo play, which makes it very enjoyable and flexible. Baran is just very well-rounded. Hopefully the infodump doesn't make the guide too cramped for you to enjoy. There are six classes in Phantasy Star Online 2 New Genesis, all with their own unique playstyles. It does not have to be a different Photon Art and you can do an Enhance Combo into another Enhance Combo. Use this Tech on single-target instead of Foie. Using a charged ice Tech on an enemy with blot will trigger the blot, consuming it to deal extra damage. These magic bullets can home on the enemy in a small area, but it flys quickly enough to hit weak point most of the time. When activated, the Skill reduces your Damage taken by 10% and makes you immune to knockdown effects for 25 seconds. Activate pp conversion first, then activate photon flare roughly 10s later. Skills. Disregard my brain turning off a bit on the helicopter. Additionally, note that your Voltage Gauge will reset if you dont attack for a while. This is your go-to AOE tool. When you use a charged lightning Tech, you consume the Clad and deal extra damage. Tricky Capacitor: Use any Talis attack to build gauge up, hit this skill to use when the gauge is full. In my opinion, focusing on Photon Arts as your main source of damage is much better than focusing on your weapon action. Defeating enemies fills this gauge faster. It also counts as one Barta Blot or Zonde Clad stack. Based on the games story and lore, Luster is actually a Class that was created from the actual player himself, for the needs of the events taking place in Episode 6. Well, after a while of publishing this I finally recorded a clip. Brissa set will provide you with a great stat boost; 200 HP, 20 PP, and 70 in all offensive Stats, as well as 50 Dexterity. If you haven't already, you should check out the recent thread that details luster info: https://www.reddit.com/r/PSO2/comments/l7owbw/luster_textonly_guide/. You shoot icicles in a horizontal fan shape. If you let the PA complete both parts, you will deploy a "spread mode". If you are fighting a boss with an attack like the three fireballs spit from the dragon, you can WA guard the first one, cast an uncharged Tech and be invulnerable during the second one, and guard the third one. Here are some details about some of the key skills. For example, sword focus increases by hitting enemies with attacks. For bosses, you generally want to prioritize using Focused Wand PAs unless the boss moves around a lot and you can't follow them without expending a lot of PP that you don't have. This will make a different sound than if you dodged an attack differently. Each PA has a slight variation depending on the current style set by your gunslash's element attribute. It floats for most of it's actions, can summon golden swords from Gate of Babylon, uses focus in super interesting and new ways, and adds gold effects to most actions (dress accordingly!). You are trading 10% damage with rock hard body which can face tank many stuff. Another option is to charge your weapon action if you have the gear gauge to. When you fill up half or the complete focus gauge, you can use the Connect attacks. Being able to aim wherever your want is so good. It automatically strikes one enemy in the cylinder ten times. This is similar to the Double Saber-Etoile's "Skip Arts" that skip parts of the photon art attack by standing still. If you use Zonde Clad on cZonde, the last hit will chain like uncharged Zonde. Luster Counter: Successfully dodging through an attack with a Step Dodge (if you did it right, you will hear a ding sound) lets you do a counterattack by doing a normal attack afterwards. Maintain PP Gain: If you use your last bit of PP but you keep casting Techs, you will recover 15 PP. Luster Sidestep Guard If you Sidestep either forward or backward at a certain time frame, dodging an enemys attack, activates a Perfect Guard and unleashes a counterattack in the direction you inputted. With the amount of multi-hits you can get from SB via stuff like tech cancelling, you can easily hit High Voltage and upkeep Photon Blade Fever via cooldown reduction. Unless you have something that boosts critical damage (like Fighters Critical Strike, a critical strike ring, or a weapon potential that relies on critical damage), put points into critical skills last. Remember to use the Quick Shoot after a Step Guard. Critical hits only let you hit the maximum range. Guide on the Slayer Class in Phantasy Star Online 2: New GenesisTalk in depth about the Slayer's Skill Tree, Photon Arts and Combos to help start off your jo. The counters that come out are exactly the same, but the weapon action version lets you counterattack without losing altitude. Talis's altered Tech has nothing to do with this. Voltage Heat Up: Increases Voltage gain per hit by +1 against a boss type enemy. \"\"\"\"\"\"\"\"\"\"\"\"Melee\"\"\"\"\"\"\"\"\"\"\"\" class, \"\"\"\"\"\"\"\"\"\"\"\"mini\"\"\"\"\"\"\"\"\"\"\"\" guide. Avoid Stat Ups. You can also go for. Skill Tree. Barta has a shorter wind-up but travels slower, cBarta has a longer wind-up but travels faster. Skill Trees. Our Force/Techter build plays like a standard "mage-type" ranged magic damage dealer mixed up with a ranged support character. I like focusing on one type of thing for each character. PP Recovery Boost: Increase natural PP recovery. For example, cFoie means charged Foie. 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