Yes, like in the movie Predator. Naturally, this will cause he player character to lose Karma for picking the lock, but they will still be able to take all of the souvenir rockets and the Dinky Dinos without penalty. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. (12) Find atomic fuel for the rockets. If approached from the south and choosing to go towards the traffic circle, a combination of five ghouls or glowing ones will be encountered, and an additional two when approaching the main entrance. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall, it can also be found on the body of the nightkin jailer. Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. So are the Ghouls milling around. Don't attempt this until you're at least level ten, since you'll have your hands full with powerful Nightkin galore.). Clearly, this has disaster written all over it. (Optional) Find the leader of the "demons" and speak with him. The REPCONN test site appears only in Fallout: New Vegas. The basement consists of several interlocking hallways and rooms. Just keep in mind that since the Nightkin are cloaked, you cant target them in VATS. I get to the basement door, and am told I need a key to get to the launch facility. Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novacs Dino Bite Gift Shop, which requires five of the trinkets. When youre done scrounging for scraps, ascend a broken section of floor that forms a ramp to the next level, then make your way south-east to find a locked door [Very Easy]. An Idiot-Proof guide to obtaining every unique weapons and every unique variant of every weapon in the base game and its DLCs. The REPCONN test site is a former rocket testing facility located west of Novac and south of scorpion gulch in 2281. To speak with Chris, though, you'll first need to talk to Jason. In the basement area: Speak with Harland (Ghoul): Keep left hand on wall to find his chamber. He's . Manny is tied in with one of the main missions in the game, so you'll likely have to speak with him one way or the other (unless you get information from him by hacking the computer in his hotel room). The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. I have asked every "Bright Follower" I can find. There's nothing left to do now but to return to Davison to give him the news, though he'll likely take it hard when you do. As you go uphill into the mountains youll encounter Ghouls along the road. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. The corridor beyond branches in two directions. His assembled followers are seeking some far beyond, but were interrupted when some demons arrived. He'll now have everything he needs to get this ball rolling. More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. Jason BrightDavison #3. Have a look at the bugs section on the Come Fly With Me Quest/walkthru page. On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. Go in that door. Within, you'll find an elderly woman named Old Lady Gibson. If you want to help him realize hes not a Ghoul, but you want him to avoid sabotaging the rockets, tell him hes not a murderer, then convince him to settle down in Novac. So, I am at a crossroads. (8) Report to Jason Bright that the Nightkin are gone. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. These eventually lead to a branch, near a chamber with a reloading bench. Apparently specific keywords unlock Enclave data stored on ED-E something to keep in mind as you explore the Mojave with your favorite robot pal. Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. Go there. Point out that he cant work on repairs himself because the radiation would kill him and hell whine about his past life in Vault 34. The reward is the same regardless of what you do. Ive played through this game about six times and Ive only done that quest twice. Oh, that? Head out of Davison's office and go to the right. Why not join us today? Simply go down the stairs parallel to your location once back on the corridor. Boards. On the second floor, a terminal can be accessed to find the Stealth Boy shipment update. There might not be any ghouls or dead Bright followers around the test site the first time it is visited. If you want to sabotage the rockets, support the idea in dialogue then get him three boxes Sugar Bombs, which can be purchased from many merchants (including Cliff Briscoe in Novac). Forum:Basement of repconn. You can use the nearby door (while dodging his traps) to reach his catwalk. Make your way through a door to the south - which can only be opened by using the Jailer Key - then head into a room to the east to find Harlands friend, who is now as dead as she looks. However you get it, once the Jail Key is yours, find three doors to the east. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. (6) Get rid of the Nightkin in the basement. For starters, head to the right side of the lobby (behind the counter) and explore the bathroom there. Map This one focuses on the REPCONN Test Site. Thanks, Following a path to the left will reveal a hatch leading to the facility's basement. Inhabitants The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. He will tell the player character that he is not leaving without his. (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. While you could openly assault this guy if you want, your better bet is to offer to help him out with his problem. Convince him hes not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and hell threaten to sabotage the rockets. Icon It doesnt matter which way i try to get in, whether its through the door inside the building or the hatch outside, I end up stuck on the loading screen. On a balcony over-looking the lobby youll find two Dead Ghouls with loot worth grabbing. The only problem is, you can't actually get there thanks to copious invisible walls. Its inhabitants consist of feral ghouls, Bright followers, and in the basement level, nightkin. Kind of hard to break it to the guy that hes not a Ghoul hes just bald and ugly. Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. There's a stockpile of anti-radiation drugs in his chambers. Overview Factions You're going to be looking for this man's corpse on the ground outside of Clark Field. The tunnel system is actually completely linear, with a few rooms and closets off of it holding nothing but junk. repconn hq hidden doors..? (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. Harland will express his sadness and leave the basement. As I recall from Oookay Ignore the Bright Follower Ghouls wandering around - they wont talk to you anyways - and instead find Jason Bright, who is likely upstairs. The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. Wonderful. At the end of the tunnel, you'll find a ladder leading topside to your right, and a room straight ahead. As RobCo was negotiating the terms of purchasing the company, REPCONN wanted to demonstrate its technology to gain an advantage in negotiations. This is the main entrance, and you should take this door to the building's interior in order to continue. One can also set the navigation so that the rockets collide into one another as they launch. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. The shipping invoice is found upstairs in a terminal. You can even find a Cowboy Repeater to add to your inventory. (11) Find parts to fix the rockets' thrust controllers. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. Entrance the Research Labs. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. Manage all your favorite fandoms in one place! You can type this into the console: movetoqt It will teleport you to your quest marker. For an A-Z list of all locations in Fallout: New Vegas, see here. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! (15) Talk to Chris Haversam to begin preperations for the rocket launch. I have Eventually, the gigantic factory you're seeking out will peek out on the horizon. Aba Daba Honeymoon Ant Misbehavin' Anywhere I Wander Back in Your Own Backyard Beyond the Beef Birds of a Feather Bitter Springs Infirmary Blues Bleed Me Dry Booted Boulder City Showdown Bye Bye Love Can You Find it in Your Heart? Head inside HELIOS One, and immediately begin to seek out the unknown scientist in question. Fallout: New Vegas. We will alert you, however, that there's plenty to see in this building. 000845F4 (check point)000846BE (ourtyard)00081D1F (facility)0007EA61 (basement)00081CFA (research labs)000846B6 (platform) (10) Speak to Chris Haversam about fixing the rockets. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. previous games, when Jason asks me to clear out the basement, he just gives me the key. It is the password for the terminal in the basement of the REPCONN test site . It is the password for the terminal in the basement of the REPCONN test site. TWITCH - CH35H4. (1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. Head upstairs to meet with the owner of the voice from the intercom. Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. Storage room safe is a paper note inFallout: New Vegas. A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. The entrance corridor leads to a workspace where a single nightkin lurks. This door leads to the aforementioned factory basement. Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). At the end of your conversation, Davison should hand over a key that will grant you easy access to a door back on the main corridor. Being inside locate the corridor and go ahead, turning right at the end. If you want to know more, ask old, https://fallout.fandom.com/wiki/File:FNV_CliffBriscoe_BitWestOfNovac.ogg, Do Not Sell or Share My Personal Information, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. Unable to escape, he instead holed-up and defended his position. It is never mentioned where or what the "sacred place" is, yet. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. However, a disastrous radiation spill occurred, contaminating the area for decades and effectively weakening REPCONN's bargaining position. The designers of the quest initially discussed the rocket that veers off course and whether or not to have it crash somewhere in the Mojave. Map marker Once we killed all the Nightkin in the basement we need to go and report. Boards. Begin to run towards it. Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. The contents below require additional review. A voice over the intercom will direct you to come upstairs (left). We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier. Quests Once you read that terminal entry (which will grant you the note Storage Room Safe), pick the locked Safe on the wall [Average]. This should lead directly to the locked door in question. New Vegas if you didn't figure it out. New hereDon't know anything about signing the postsI suppose that involves a registration. Can you help these guys out? Come Fly With Me One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. The straightest way through the basement to get to where you need to be is as follows. Editor ID PSN - CH3SHA. Harland's room consists of a large room where he stands on a catwalk. Fallout Wiki is a FANDOM Games Community. Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. Turns out you can, noticing a stealth boy . Information about factions and reputation. The upper floor contains the main laboratory with Jason Bright and a private bedroom that belongs to Chris Haversam. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. Speak with Jason Bright, the leader of the REPCONN ghouls. He's wearing a yellow radiation suit and should be lying on a dilapidated stretch of highway. Local map As for the task at hand, ask if she has any thrust control modules and shell offer them up for 500 Caps. Different players have reported a variety of results with regard to what causes him to go hostile. Killing Jason, or any other non-feral ghoul at the REPCONN test site will fail Come Fly With Me. Which of course However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. After you've received instructions from Chris, head back outside. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. Are you sure you are at the door to the basement and not the door to the launch platform (I've gotten those two confused)? RADicals Journal and some of the precious Isotope-239 Igniting Agent. Obviously, that's where you come in. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. The building can also be approached from the southeast side near some mixing tanks. 000CCEF1. Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. Sections If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. The third terminal entry states that the shipment was sent back to. Fallout: New Vegas location REPCONN test site The REPCONN test site is a former rocket testing facility almost directly west of Novac and just south of Scorpion Gulch . Return to Manny Vargas if one has started the quest with him. (Optional) Retrieve the Stealth Boy invoice for Davison. You're also not signing your posts. The guide will assume that you have heard both of the triggered recordings on ED-E by the time youre done exploring HELIOS One (after completing the section That Lucky Old Sun). Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. There is one about corrupt saves and the workaround being to go do a faction quest then return.Kaldhore 21:59, February 25, 2011 (UTC). The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. Chris Haversam is the least of your worries, though. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. Nonetheless, progress on the rockets has just about finished, but there are a couple of items the Ghouls are still in need of. As soon as you enter, a voice will come over the intercom and tell you to head to the east of the building and head upstairs. All right. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. access this before. Take the staircase upward in this room to an isolated, sealed-off door. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. You'll find everyone else here as you may have expected. (reference begins at 10:30:30), Do Not Sell or Share My Personal Information. The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. Continue up the hallway to the north-west to find another Dead Ghoul worth looting then backtrack to the balcony over the lobby. Leave the storage closet and go through another doorway to the east, which is just a bit south of the storage closet. The quest will start automatically once you reach level 10. Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Of course, all of this is completely unnecessary, and its more rewarding to simply kill the Nightkin. Ultimately, a new overlord of the Mojave will be crowned but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas or yourself? As the rockets take off from the launch pad, one will notice that the main boosters on one rocket seem to have been delayed, resulting in it almost crashing into the building one is standing in before blasting off in a slightly different direction than the others. However, they did not have the time or resources to develop the idea and it was eventually cut. It loads normally when the nightkin are ther, but when I reenter to speak to Jason it becomes a garunteed ctd. Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. After youre done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. Contents 1 Background 2 Layout 2.1 First (main) floor 2.2 Second floor 2.3 Third floor 2.4 Tour messages 3 Notable loot 4 Related quests Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location REPCONN headquarters is the headquarters building of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket manufacture. Complete walkthrough of all the main quests and side quests, including faction quests and endings. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Resident Evil 4 Clockwork Castellan Locations. Additionally, Jason will refer to the Courier during the speech as a male, regardless of gender. It served as the headquarters of REPCONN Aerospace, a company based in Nevada that specialized in rocket manufacture before the Great War . Fallout: New Vegas - 26 - REPCONN Basement Mike In HiFi 1.07K subscribers Subscribe 3.1K views 6 years ago Exploring all of the basement! Information included may not meet, The Bright followers leaving for a better place. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining rockets to functionality and make their "great journey" into space. Scour the shelves, boxes and crates all around for Jet, Med-X, Doctor's Bags, Stimpaks, and plenty of ammunition, including 5mm Rounds, Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines, Frag Grenades, and more. After Harland is gone (one way or another) make your way through he room he booby-trapped (left). I don't have the key. is in the basement. If you need to get access to the safe the password is: R3PC0N. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. There is also supposed to be a key in a desk on the upper area of the Jail section of the basement, but for some reason, I can't search the desk. Legend Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. You may think that this will end this side quest, but you're about to find out soon enough that this side quest is a hell of a lot longer than you thought it was. I can't seem to find the key. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Fallout Wiki is a FANDOM Games Community. Rarely, plasma defenders and laser RCWs can also be found on their corpses. Return to Harland and tell him the news, which he doesnt really care to hear the details of. A resourceful Ghoul named Harland also has a request for you (right). It is possible to fast travel after leaving the room and then re-entering (after the launch). Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. Place is deserted. Report to Jason Bright that the nightkin are gone. The west wing consists of a recreation room and cafeteria on the lower floor, with sleeping quarters, a server room, and two storage closets on the upper floor. Turn to your left, and there should be a door near the furthest corner on the left. Like I said I have down this quest successfully at least three times in the past. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. You should be able to sneak through a gate to access this location. Davison's office is to the left, then the second door on the right down the first corridor after entering the basement (Davison will appear as a friendly mark on the player character's compass, too). One will see a locked door with a dead nightkin outside of it. 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