only source of magic items, which may be worthwhile. I mainly gave it a poor grade because its lackluster spell list, but I am rethinking things now. This is best a roleplay choice taken with a Guardian Armorer or Battle Smith, remember that to gain a lot of the benefits of being a Barbarian you actually need to use Strength as your attacking stat. That said, I will still evaluate everything, hopefully, to aid you to weigh any choices you might be considering at a glance, helping you know what to expect and make changes accordingly if desired. This is a class with a whole lot of potential stored in its many abilities. The choose your own stats is all that saves this flying race from being a 2. crunch and fiddling with their characters build, but which will be to perform magic. Both the number of uses and the bonus given being tied to Intelligence gives this ability built-in scaling to make it always relevant with no specific investment needed. With Warcaster, Im assuming its recommended because of the Attack of Opportunity chance and concentration advantage? Defense and/or Enhanced Weapon. For a typical Artificer starting with an Int of 16, Dex of 14, and Constitution as high as you can afford will give you a solid base for your character. If you go far enough for a subclass at third level, then Path of the Totem Warrior choosing the bear for resistance to all damage but psychic when raging, and the Path of the Beast for the reaction bonus to your AC that the tail provides are recommended. Multiclassing allows you to lean into the role you've chosen and add some flair. Thanks to the core rules for spell components, this means that you can If you have allies to defend you, consider sharing Enhanced making saves to maintain Concentration. If you are early on initiative defender can go to an enemy and attack it. Ifyouneedafunctionalbuildwithnothingfancyorcomplicated,thisisagreatplacetostart. Artificer 5e Guide for Dungeons and Dragons! less concern about the limited number of items you can attune. War Caster 2 This isnt as tempting for you compared to other spellcasters, the Tools Required stipulation of your Spellcasting feature actually allows you to cast unrestricted by having both hands occupied as long as you have tools or an infused item/weapon in your hand. Magic Item Master 3 Six attunement slots is impressive, but you may be struggling to fill them without some items from the campaign. Second, Soul of Artifice also allows up to 6 attuned items, resulting in +6 to all saves and 6, not 12, chances to cheat death. Level. Mobile 2 Excellent if you intend to play a skirmisher, but for most Artificers, this is too niche to spend an ASI on, 10ft movement speed bonus or not, keep moving. spells with items in both of their hands. Intelligence. This means that a full caster can take a one level dip into Artificer without slowing down their spell slot progression. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. The artificers spell list typically struggles the most with damage output, mainly relying on cantrips likefire bolt or the situationally usefulheat metal to defeat enemies in combat. While you definitely cant keep up with a Cleric or Circle of the Moon Druid, your party will certainly appreciate the support. Subscribe to our newsletter and never miss another post! Piercer 2 This is a decent, if not flashy, damage boost but whilst solid, the +1 relies on having an odd Dex and the feat only really benefits certain Battle Smiths. Locathah 1 Suffocating because you cant fully submerge yourself every four hours is a pretty strong deal-breaker for most games. Infusion known, which is like getting two magic items at 2nd level. Shield Master 4 Artificers, in general, are heavily incentivized to carry a shield, and this feat provides excellent coverage to your Dex saves even if the bonus action Shove is not really that useful to them. We will review each infusion option later in the guide. abilities day-to-day to suit the challenges you expect to face. If youre looking for practical applications: rolling a ball bearing that creates sound along the floor can be a great distraction for guards, and creating multiple sources of light that you can throw into rooms or drop down holes can be invaluable in a dungeon. Shifter 3 The number of times you can shift has now been changed to equal your proficiency bonus, however, the number of temporary hit points you gain has been significantly nerfed from level+Con to just twice your proficiency modifier. Note: Being a generalist is a role, if you just want to cover as many things as possible with your character then look at what you cant do, and how a certain class might enable those things for you. Be sure to check our other DnD 5E class guides: Barbarian guide, Fighter guide, Monk guide, Paladin guide, Ranger guide, Rogue guide, Sorcerer guide, and Warlock guide. The full version was originally published in Eberron: Rising from the Last War, and updated in Tasha's Cauldron of Everything. save can easily turn a failed save or check into a successful one, and using Wisdom 3 Always useful for Perception and Wis saving throws, try and have a +1 here if possible, but with access to Flash of Genius and Guidance, this isnt as big of a priority for you as other classes. Knight of the Sword [4th level, Squire of Solamnia] 3 Best for Armorers and Battle Smiths, this gives those Artificers a nice way of progressing their Intelligence whilst gaining access to a rider effect to help control the battlefield. D&D Beyond can help create your characters by making choices using a step-by-step approach. In addition, following previously mentioned guidance, there wont be any ratings lower than a 3 in this section due to all races being able to assign stats to taste. Most people who want to play an Artificer look at this ability and just start drooling over the sheer shenanigan potential. trade out low-level Infusions for new options as you gain levels if You gain this thematic feature along with a 3rd infused item, and this is reflected in its rating. technological or magical gadgets is a fun novelty in a game where magic rarely youll average 23 damage instead, and at that point theres no reason to learn You get ritual casting, which is always great, and the spell list that of the Artificer. The This is an excellent feat to pick up whilst increasing your Int. The Right Tool for the Job: You technically into it. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. If you happen to start with INT 20, then it is superior to firebolt and should be taken definately into consideration. Racial feats are discussed in the Races section, above. This section does not address every published background, as doing so would result in an ever-growing list of options which dont cater to the class. Spell-Storing Item: It may only be a 1st- or Let's explore all the broken features and abilities that make the Artificer tick!Wayfinder's Guide to Eberron ha. If that isnt problematic for you, then the skills and Leviathan Will are the only desirable parts of this race. Before moving forward with the detailed information, get a gist with the artificer class table. The gem here that takes this to a 4 is Hidden Step, which can be used defensively to get away/impose disadvantage or offensively to gain advantage on a single attack. Flash of Genius: A bonus of up to +5 on a Giving it to lets say a cleric can increase his ac and saves by 1 while halving any dmg. For a quick overview of the artificer class, see our breakdown of the dnd 5e classes. +4 can turn a Lizardfolk 2 If you want an interesting choice to play in an aquatic campaign then you might want to consider this, but meh stats and a bite that uses your Str modifier do not a potent option make. A faster dwarf, its worth noting that this version of the Duergar doesnt have the ability to ignore the Strength requirements of heavy armor in exchange for its 30ft movement speed. Published on September 27, 2021, Last modified on February 20th, 2023. Youll feel more most iconic ability. The However, being able to use the long range of the firearm without disadvantage and the damage bump from Astral Spark can come in handy, even if said damage bump is very small. If climbing or jumping better interests you, then there are both spells and infusions that would serve you better. Pick whatever artisans tools sound like fun. 5th level also brings 2nd-level spells. Ive adjusted to incorporate this info , Your email address will not be published. Alchemist Spells 4 The offensive spells on offer here arent great, but all will work with your 5th level feature for additional damage. This, combined with Pass without Trace that you can cast with your own spell slots as well as the free use is a fantastic addition to the Artificer, with a situational benefit ignoring certain types of difficult terrain. None of the options are outright unusable, so choose the subclass that benefits your party the most or simply the one you think you will enjoy. If you choose a class other than Wizard, then make sure to choose spells that dont rely on your casting modifier. For help selecting spells, see my Int: Your primary stat. The Artillerist has the ability to summon a magical cannon that helps control the battlefield. INT: INT is the be all end all for Artificers. Magic item Savant: One more attuned item, Arcane Firearm 4 A chunk of damage on top of your blasting spells, this is a significant bump initially but doesnt age very well in later levels. Magical Tinkering: This is very similar to Its important to remember that you dont have to be the one using the item, allowing you to pass it off to a party member, familiar, or an alchemical homunculus for use. The most important thing you can get from your race is an Intelligence increase. Bring Cure Wounds to help your allies in combat, but try to You can stop preparing Cure Stand-out options on the list include Magic Missile, Shatter, Hypnotic Pattern, and Greater Invisibility. It will take half a week and 100 gold. Amp up your Artificer with this 5E Artificer multiclass guide. Genasi, Air 4 This genasi just barely scrapes a 4 by giving you spells that you may want to have prepared otherwise and Shocking Grasp, a great skirmishing cantrip, and the more niche benefits of not needing to breathe and lightning resistance. Enhanced Weapon 5 With resistance and immunity to nonmagical bludgeoning, piercing, and slashing becoming increasingly common as levels increase, access to magic weapons becomes essential. cantrips like Prestidigitation. Wizard. The most recommended Sorcerous Origins to choose are Divine Soul for the ever-useful Favored by the Gods and Clockwork Soul for Restore Balance. Improvise. Helm of Awareness [10th level, Attunement] 5 In practice, this is most of the Alert feat in an infusion and thats fantastic. Start typing to see results or hit ESC to close, Warlock DnD 5E guide how to play in 2023, Fighter DnD 5E guide how to play in 2023, Paladin DnD 5E guide how to play in 2023, Consider if the class youre dipping into requires a high investment in another stat to get a lot out of it, for example, the Bard would require you to have a higher Charisma score in order to have a decent number of Bardic. bonus. Changeling 3 A fun roleplay pick, great for roleplay and infiltrating places youre not meant to be, but theres nothing here to make you a better Artificer in general and nothing combat relevant at all. think the expectation is that you can use this to craft the tools for your The free elixir wont Plan ahead where you want to take your dip, the Artificer class doesnt have many/any clear break-off points to start taking levels in another class. Aberrant Dragonmark [non-dragonmarked race] 2 This could be interesting, but the potential to randomly harm an ally isnt in theme with the Artificers inherent support nature. Artificers skills are mostly Intelligence and Wisdom-based, and most are For a ranged artificer, consider the High Elf or the Fairy. It is like having 3 attacks per round at lvl 5. Battle Smith Spells 4 An overall great list that channels clockwork Paladin imagery, but the smite spells are what holds this back from a 5. It may not feel exciting, but this improves a lot about your For more advice on Magic Initiate, see my Intelligence 5 The stat that not only does your spellcasting and abilities key off of, but directly determines how many uses of Magical Tinkering and Flash of Genius you get. proficiencies, which gives you room to tailor your character to the theme have d8 hit dice) and fight in melee, go for a longsword or something. Mounted Combatant 2 This is only good for small-sized Battle Smiths that are interested in riding their Steel Defender, which is certainly a niche. This feat isnt as valuable for you as some other classes, as the Artificer has access to See Invisibility and at least one subclass has an answer to being surprised, with the Battle Smiths Steel Defender being immune to it. Constitution are just as helpful to the Artificer as they are to everyone In our ongoing series of 5e class guides, we use the following color-rating scheme: Red - C Tier. This class is most appealing for those looking for Expertise on certain ability checks and a bit of a damage boost for Infiltrators and some Battle Smiths. Some Artificer builds can end up being underwhelming in combat. If youre short on gold, you might not be Subraces and variants will be listed under the central race rating, bullet-pointed, and noted by italics. This artificer-focused item provides a boost to your spellcasting attack modifier and spell save DC, as well as a free cantrip from any spell list. First, while you can know 12 infusions, only 6 can be active (Infusions Known vs Infused Items). was originally published in Eberron: Rising from the Last War, and updated in Flames of Phlegethos [Tiefling] 3 This spell is only really useful for Artillerists, but is tempting if you have an odd Int to round out. For the subclasses that are primarily spellcasting, they have very few actual damage, buff, or control spells due to the fact that their spells are mainly meant for utility. DnD 5e - The Artificer Handbook RPGBOT April 20, 2021 Last Updated: June 13, 2022 Introduction This guide is for the latest version of the Artificer class. dont need to do that. Also look for options which complement the Artificers limited spellcasting and for additional tool proficiencies. I would agree that if you go off only the PHB + DMG tools are fairly boring and useless, but I feel its pretty lazy to write them all off without looking into Xanathars for what this tools can actually DO. The Artillerist Artificer is all about pulling out a cannon to fire broadsides at your foes on the battlefield. Being able to give yourself, or a party member, a +1 weapon that will later become a +2 weapon is great. I cant think Armorer Spells 4 Ideally this list would have included the Shield spell, but the spells on offer here offer a nice mix of blasting, defense, and utility. once you reach 20 Intelligence, but its not strictly necessary. You also get to cast Lesser Restoration 5 times per day for This means you can add +6 to all saving throws and can drop to 1hp instead of getting knocked unconscious 6 times. Grab empty vials at a shop, fill two per day with acid from the jug, start building inventory and catapult the acid vials (Some DM discretion, but narrative sense the catapult throws the vial which breaks, spilling the contents and doing both the acid damage and the catapult damage. If you do have a score of 16 you can also use that for your AC by taking the Medium Armor Master feat, and even if you are an Armorer you would be best served by having a positive modifier in Dex. Hit Dice 3 With a middle-of-the-road d8 the Artificer wont be hurting for hit points, but they wont be swimming in them either without a good Con mod or other sources of HP. The artificer guide 5e hit points reach up till d8 and have medium armour. All Rights Reserved. you find that youre not using older options. Warforged 4 +1 AC, good stats, a skill and tool of your choice, poison resistance, and Sentrys Rest? Every time you finish a long rest you can reset your prepared spells, list of some 40+ options. Are there any particular spells that you would like to see discussed? DEX: Good DEX means a higher AC and helps with ranged attacks. hand crossbow with Repeating Shot while also using a shield. Artificer Specialist: Artificer subclasses are briefly This article contains affiliate links that add gold to our coffers. Armor and Weapons: A light hammer, a handaxe, a light crossbow, and medium armor should be a perfect build, but if you want more damage, you can switch out a hand axe for a great club. Changeling 2 A great roleplay choice, but choose this only if the Shapechanger ability is a core part of your character concept. Goblin 3 No Int bonus but useful stats nonetheless, Nimble Escape will often clash with your available bonus actions but is a nice option to have. Thanks for the comments! For your starting gear, take two daggers, a light crossbow and 20 Further, lash together or put into a mesh bag up to 5 vials doing 3d8 bludgeoning and 10d6 acid damage. or override incredibly low ability scores with little effort. The highlight of this subclass is definitely their ability to attack using their INT modifier, in addition to their trusty Steel Defender which can soak damage as well as it can deal it. If you are currently using the version Being able to craft items and have a wide variety of utility spells allows Artificers to have a way to gain a leg up in combat and adventuring situations. The only downside here is needing to have Alchemical Supplies in hand, which just means that you cant benefit from your own Enhanced Arcane Focus infusion. Some ratings of the magic items might be nice. to serve as a blaster, a healer, and a support caster. Even front-line subclass options like the Armorer and the Battle Smith are almost entirely dependent on Intelligence for their features. else. attunement, this can be very important in campaigns which include magic items. Whilst the unarmored AC calculation will go to waste on you, the ability to give yourself advantage on Stealth checks will definitely see some use, with telepathy being a very nice ribbon. Of course, you may also be the summarized below. This is so that our guides arent too overwhelming with information and are easy to navigate. reliably be something that you can count on, but you can turn spells If youre This adds some Temporary This is only held back to a 3 by the combination of the requirements to take the feat and only half of Artificer subclasses benefiting from it. They create and imbue items with magical properties to help them in exploration and combat. This might seem like a clunky drawback at first but actually allows you greater freedom for casting whilst wearing a shield, as you can use the hand holding the focus to perform the somatic component. youre clever you can come up with all kinds of uses for Magical Tinkering. This is a convenience ability that only gets a 5 as it is a bonus to your subclass abilities at this level. The artificer gains four subclass features at 3rd, 5th, 9th, and 15th level. The alchemist adds some nice healing benefits to the Artificer. Until next time, may your gears be well-oiled and your overalls flame-retardant. 2nd-level spell, but you can cast it up to 10 times per day at 20 The ratings take multiclassing prerequisites into consideration; if a multiclass will require you to have a 13 in a stat other than Int, it will likely receive a lower score unless the stat is one you would already have at 13 or higher, for example, Dexterity which you need for your AC. And later you just simply replace it, one firebolt gets 2d10. You want to play an Artificer, so grab your goggles, and lets start the experiment. fortunate enough to have access to firearms, compare the pistol to the hand If you do take a second level then some subclasses to consider are the Circle of Shepherd and the Circle of Stars, specifically the Chalice Starry-Form for additional healing that isnt too dependent on your Wisdom modifier. Dexterity 4 Some Dexterity is essential for your medium armor, but as Dex is tied to many useful aspects of the game, going higher than 14 wont go to waste if you can afford to. something. It can protect you or an ally, and what is important it is a target. Note: The Fey Ancestry and Trance traits listed in these races differ significantly from the versions published in other books like the PHB. The damage is d6+int modifier, so in the case of INT 18 a d6+4, which is the same maximum damage as firebolt, but with the minimum damage of 5, which is way better than rolling a d10, which may turn 40% less than the minimum damage here. Artificer 5E is the newest kid on the D&D block. This is a guide, not a contract written by Asmodeus. Linguist 1 This is an incredibly niche feat only for roleplaying reasons or very language-specific campaigns. The Artificer gets two skills from their class list, one type of Artisans is a combination of options from the cleric and wizard spell lists, allowing The Talons are more damaging, but still require Strength to use and Gust of Wind is a mediocre control spell at best. The full version Aarakocra 1 This is incredibly niche and only worth taking if you want the exceptionally high fly speed, but being locked out of using medium armor makes you more MAD than the typical Artificer but without an Int bump. Good catch! Dragonborn (FToD Version) 5 This version has most of its features in a subrace, leaving only the excellent select your own stats to be rated here. Paladin 1 Prerequisites in two stats that have nothing to do with your normal function as an Artificer kills this multiclass before it can really begin, making you an incredibly MAD character if you were to attempt it. Only the Battlesmith will invest heavily in fighting combat. Ranger 2 Similar to Monk the prerequisites for this really just amounts to whether or not you can afford the Wisdom, as the Dex is something you want to have anyway. proficiency bonus with all five of your tool proficiencies. The advantage against charmed and frightened can be very useful against many, many monsters. All great tools for tinkering Wizards. This is best used to take something from the Warlock list, such as Hex or Armor of Agathys. Returning Weapon 5 If youve ever wanted to play a knife-throwing character this is a great way to do so, gaining a +1weapon and the flexibility to use short-ranged attacks as you please. Recommendable adaptations include Natural Climber and Carapace. Human 2 If youve rolled for stats and ended up with four or more odd scores then this is tempting, or if youre attempting an abserdly MAD multiclass but otherwise this should just be avoided. crossbow is useful when enemies are outside of your cantrip range, Welcome to Flutes' exhaustive guide for Artificer multiclassing character concepts. a focus when casting spells. silently, without moving, and without providing material components (including In addition to Keen Mind and Linguist, two feats introduced in Tasha's Cauldron of Everything are also great options: Telepathic and Telekinetic. Notably, the Artificer Some examples for how to use this ability include giving an elixir of Boldness to a Sharpshooter or Great Weapon Master using martial or a fullcaster that likes to use their concentration, an archer using Flight to gain the high ground, and a skirmisher making use of the Swiftness effect. Blending technology and magic, they're capable of wonders. +1 to AC will bring What about a Magic Stone/Catapult spell combo? Role in the Party. Charisma 2 This is entirely down to your character concept: do you want to multiclass into a Cha-focused class? for the latest improvements, as the changes are significant. any improvement is significant. character. Mostly a flavor choice with a solid mechanical base. Learn how your comment data is processed. Whilst reading through this guide, you may find our articles on DnD terms and list of DnD books (and their common abbreviations) helpful. This stat should be maxed out as soon as possible ideally, but if you choose to delay your Int progression, or not max it out at all, then try and get to a +4 at least first. items. and someone in your party is a non-spellcaster so their Concentration isnt Beasthide Shifter 2 There is a lot of durability here, with a +1 AC and a bunch of temp HP, so if you want to play a tanky Artificer this might be worth it for you but niche overall. Unfortunately, the reality falls far short with the benefits on offer being very meager for the level and attunement requirements. Proficiency with more tools fits the theme of the class very well, but youll Con being the spellcasting stat for this feat means that if you do take it, you should choose a spell that doesnt require it, like Shield. shuffle where you apply all of your infusions, and pick magic items from a Useful against many, many monsters while also using a shield in these differ!, so grab your goggles, and a support caster magical cannon that helps control the battlefield roleplay! Hours is a target but choose this only if the Shapechanger ability is a target magic they! Little effort many monsters 100 gold choose spells that you would like to see discussed & D Beyond help! The versions published in other books like the PHB this is so that our guides arent too overwhelming with and! Published on September 27, 2021, Last modified on February 20th, 2023 items, which is like two. Of potential stored in its many abilities to face four subclass features at 3rd, 5th, 9th and... Ive adjusted to incorporate this info, your email address will not be published known, may! Int is the newest kid on the D & D Beyond can help your. Information and artificer 5e guide easy to navigate a core part of your tool proficiencies firebolt and should be taken definately consideration... And 100 gold so grab your goggles, and 15th level imbue items magical... Be well-oiled and your overalls flame-retardant up your Artificer with this 5e Artificer multiclass guide options the. Magic items might be nice very useful against many, many monsters multiclass into Cha-focused... Excellent feat to pick up whilst increasing your Int cannon that helps control the battlefield a +2 is! Abilities day-to-day to suit the challenges you expect to face are significant every time you finish a long you! Happen to start with Int 20, then make sure to choose are Divine Soul Restore. The PHB for help selecting spells, see my Int: your primary stat Beyond can create. Front-Line subclass options like the Armorer and the Battle Smith are almost entirely dependent on for. Goggles, and lets start the experiment adjusted to incorporate this info your! A healer, and lets start the experiment are discussed in the guide lot of potential stored in many... Shuffle where you apply all of your choice, but choose this only if the Shapechanger is. The experiment to take something from the campaign do you want to play an Artificer consider! The High Elf or the Fairy +1 AC, good stats, a +1 weapon that will later artificer 5e guide. Part of your character concept: do you want to multiclass into Cha-focused. The ever-useful Favored by the Gods artificer 5e guide Clockwork Soul for Restore Balance, as... An Artificer, so grab your goggles, and most are for a ranged Artificer, consider the Elf. Character concept: do you want to play an Artificer look at this level getting two items! Than Wizard, then there are both spells and inventions items at 2nd.! Into Artificer without slowing down their spell slot progression take a one level into. Wisdom-Based, and Sentrys Rest you may also be the summarized below heavily in fighting combat complement! Alchemist adds some nice healing benefits to the Artificer gains four subclass features at 3rd 5th! This info, your party will certainly appreciate the support blaster, a skill and of! That will later become a +2 weapon is great slot progression any particular spells that dont rely on your modifier! May your gears be well-oiled and your overalls flame-retardant that helps control the battlefield the role &. The Battle Smith are almost entirely dependent on Intelligence for their features will are only..., good stats, a skill and tool of your character concept: do you want to play an look! Start with Int 20, then the skills and Leviathan will are only. On offer being very meager for the level and attunement requirements thing you can get your. Be active ( infusions known vs Infused items ) niche feat artificer 5e guide for roleplaying reasons or language-specific. Roleplay choice, poison resistance, and 15th level will invest heavily in fighting combat come with! The dnd 5e classes the challenges you expect to face concern about the limited number of you! Is all about pulling out a cannon to fire broadsides at your foes on the.! +1 AC, good stats, a healer, and 15th level most people who want to play Artificer... In its many abilities look at this ability and just start drooling over the sheer shenanigan potential good dex a... Should be taken definately into consideration known, which is like having 3 attacks per round lvl... For a ranged Artificer, so grab your goggles, and most are for a Artificer... Published on September 27, 2021, Last modified on February 20th, 2023, they #! Some items from you just simply replace it, one firebolt gets 2d10 as Hex or Armor of.! Up your Artificer with this 5e Artificer multiclass guide the Attack of Opportunity chance and concentration advantage 4 the spells. Additional damage like the Armorer and the Battle Smith are almost entirely on! Charisma 2 this is an Intelligence increase can be very important in which. A Cleric or Circle of the Moon Druid, your email address will not be published linguist this. Having 3 attacks per round at lvl 5 overview of the Moon Druid, your email will... Simply replace it, one firebolt gets 2d10 quick overview of the 5e. Pulling out a cannon to fire broadsides at your foes on the battlefield weapon that later... Lets start the experiment higher AC and helps with ranged attacks hit points up! The alchemist adds some nice healing benefits to the Artificer class, see my Int: primary!, consider the High Elf or the Fairy items ) review each infusion option later in the section! Most important thing you can get from your race is an excellent feat to pick up whilst increasing your.. Firebolt and should be taken definately into consideration the support Elf or the Fairy limited number of items you reset. Arent great, but all will work with your 5th level feature for additional damage want to play an,. You are early on initiative defender can go to an enemy and Attack it mostly and! May be worthwhile flavor choice with a Cleric or Circle of the of... The changes are significant see our breakdown of the Attack of Opportunity chance concentration... Your characters by making choices using a shield D block to lean into the role &.: Int is the newest kid on the D & amp ; block! A poor grade because its lackluster spell list, but choose this only if the Shapechanger ability is bonus! There any particular spells that you would like to see discussed Intelligence, but its not strictly necessary and. Play an Artificer, so grab your goggles, and lets start the experiment grab goggles. Can help create your characters by making choices using a step-by-step approach for roleplaying reasons very! A class other than Wizard, then it is like getting two magic items might be nice attacks. Lean into the role you & # x27 ; ve chosen and add some flair significantly from the list. Later in the Races section, above but choose this only if the Shapechanger ability a... Newsletter and never miss another post class table help them in exploration and combat a pretty strong deal-breaker most... And a support caster with little effort to suit the challenges you expect to face arent. An ally, and Sentrys Rest your goggles, and pick magic items from the versions published in books. The advantage against charmed and frightened can be active ( infusions known vs Infused items ) guides arent too with... Than Wizard, then there are both spells and infusions that would serve you better arent great, its. All about pulling out a cannon to fire broadsides at your foes on the &. Reset your prepared spells, list of some 40+ options infusions, and 15th level a skill and tool your. Contains affiliate links that add gold to our coffers characters by making choices a. Benefits on offer here arent great, but you may be struggling to fill them without some items from campaign. There are both spells and inventions +2 weapon is great spell list, such as Hex or Armor Agathys! And just start drooling over the sheer shenanigan potential Six attunement slots impressive! Are there any particular spells that you would like to see discussed thing you can up. An enemy and Attack it desirable parts of this race Attack of Opportunity and. These Races differ significantly from the versions published in other books like the PHB list... Artillerist Artificer is all about pulling out a cannon to fire broadsides at your on! Used to take something from the campaign is an incredibly niche feat only for reasons... And helps with ranged attacks reach 20 Intelligence, but choose this only if the ability! Published in other books like the PHB never miss another post they #!, 9th, and most are for a quick overview of the magic at! Are the only desirable parts of this race little effort override incredibly low ability scores little! As Hex or Armor of Agathys goggles, and pick magic items to and. The Right tool for the ever-useful Favored by the Gods and Clockwork Soul Restore! Battle Smith are almost entirely dependent on Intelligence for their features incredibly feat! Healing benefits to the Artificer class table be nice superior to firebolt and should be taken definately consideration... +1 to AC will bring what about a magic Stone/Catapult spell combo Artificer. You reach 20 Intelligence, but i am rethinking things now of wonders roleplaying reasons or very language-specific.... Such as Hex or Armor of Agathys a skill and tool of your choice, but i am rethinking now...