Does not drop clothing, but wears the Olive SWAT Gear which players can purchase for Robux. Spawns at the Balaclava Bandit event on random roads throughout the map (Ashland, Lockport, Huntington, and Fairview are all great places to look). Supersonic bullet cracks and fly by whiz sound effects are now more realistic in their presentation. Can rarely drop a piece of the Evergreen Camo outfit. Glacier Camo Infected Elf Enforcer-Very similar to the Evergreen Elf Enforcer, except for their location. Lightweight, Classic fit, Double-needle sleeve and bottom hem ; To buy, select Size. These zombies are more of a unique Infected than a mini boss. (this could no longer be the case), Black, Jet Black (Rare), Green, Olive (Rare), Tan. Spawns in the large cave under Beaufort. Drops an MP5 Submachinegun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo. Mostly wear the black, olive, or gray Tank-Top shirts or Vagrant jackets (any color except Maroon is possible). Santa's Workshop and sleigh crashes during the Christmas events, also possible drop from Infected Santa. Medical room in Mansion attic or at Coastal Bunkers. Added Hipfire Accuracy stat to replace Base accuracy. Beyond this distance, the firearm will continue to deal its minimum damage. Fixed the hotbar not automatically replacing used items. It has 100 HP and can be stunned, and will drop a few cans of soda on death along with a red school backpack. Inside the NAS hanger helicopter on one of the seats, at NAS Office in the Living Centers and on the second floor of the substation control building in Power Plant. This one will function the exact same as the regular version of this event, carrying a Model 29 and dropping the exact same loot. Please enable Javascript to use all the features on this site. 78% 39. . On the off chance this happens; 2-3 of these enemies will spawn in, 1 of which will always be carrying firearms. Regional Airport sheriff outpost on the vents, Huntington clinic "Big Room" on one of the beds, in the Beaufort cave. Obtainable only during Christmas events in Ghillie Crates (large white boxes) at sleigh crashes and Santa's Workshop. doors should be mostly fixed now, they may have some opening delay but they do work now. It should be noted that Infected Hoboes and the Infected Hobo King can are not actually hoboes, as they have a place of permanent residence. Changed boss infected to be more likely to land hits on players while moving and attacking at the same time. 25% chance to drop the "Santa's Pig" Machine Gun, 2-3 7.62PB SP 700rd belt-fed magazines, and 1-3 boxes of 7.62x7.62mm Plastic Balls. Improved inventory framework security and performance: Should no longer incur frame stuttering in high density locations, Duplicating items via previous methods should be fixed (if you find working methods, report them! Baldwin's Bubbling Brew: can be brewed starting at level 8. Possible drop from the Hearse Bodyguard in a random event called 'Funeral Convoy'. Increased footstep volume and audible range, and changed distance settings so that volume is more consistent between first and third person view. The Infected (Apocalypse Rising 2) View source The Infected are one of the main gameplay components of both Apocalypse Rising 2 and Apocalypse Rising. Quietly sneaking behind the infected is a very effective way to quietly deal with them. Halsey island lake motel (possible drop from Infected Hustler). Changed aiming down sights from third-person view to return your camera to third-person once you release the keybind. *The direction in which your camera flinches is opposite of the position a bullet passes by your head. *High velocity projectiles from firearms like NATO and Soviet assault rifles will produce a supersonic crack that can be heard before the distant report or thump from the blast of the source firearm. In Coastal Bunkers, drops an AKM Assault Rifle, 2 7.62 AK 30rd magazines, 1 7.62 AK 75rd drum, and a box of 7.62x39mm Soviet ammunition. Infected VIP (White Business Suit Variant)- An easy way to attain a respectable RARE outfit, with relatively little effort required. It appears similar to most other NATO or Military Infected, but with tactical night vision goggles (NVS Mk. *New impact effects for shooting at players, grass, dirt, stone, metal, and water. After The Flash: Wintertide. Plague Doctor Premium T-Shirt. Although he is a miniboss, he acts and dresses quite similarly to most of the other Infected in the junkyard, so distinguishing him can be a little bit of a challenge. It is recommended players use an M1911 or other powerful handgun to take them down. You now have to aim ahead of a moving target to land hits, depending on your firearm and how far away you are. 10 5 5 comments Best Add a Comment Zistua 2 yr. ago Salem church, on the pedestal at the end a piece of clothing (pants, shirt, mask, hat) will spawn rarely. Drops either an M3A1 Submachine gun, 2-3 .45 30rd M3 magazines, and a box of .45 ACP ammunition or a SPECIAL "The Bootlegger's" Type 37 Submachine gun, 3 9mm 30rd T37 magazines, and a box of 9x19mm Parabellum ammunition. Being critically hungry or thirsty now only lowers your Health to 5 instead of killing you. Difficult to spot at long range, especially at night. The Infected Legendary Solider can't get stunned by melee weapons and has a fast attack speed. You can also right click to unlock any New items from any vicinity containers. It is recommended players use a handgun such as the M1911 to take down this miniboss, as it is slightly faster and more powerful than other NATO Operator bosses. Infected Hobo- Essentially normal Infected, with no features of note. It should be noted that, unlike the "Patriot", which is the only SPECIAL weapon in-game not based on a pre-existing gun, "The Bootlegger's" Type 37 is in-fact an M3A1 produced by Chinese militants in the late 1940's with the only key difference being that the Type 37 is in 9mm instead of .45 ACP for cost-effectiveness overseas. Spawns at the Balaclava Bandit event on random roads throughout the map (Ashland, Lockport, Huntington, and Fairview are all great places to look). Being shot at by another player will now flinch your camera depending on a number of factors. Infected Elf- Function as basic Infected, bedecked in Christmas-themed elf clothes. Added new models for all variants of Hiking Belt, and changed name to Trail Belt. All firearms and barrel attachments now have visual shooting effects. Added screen color effect when taking damage, Added Left-Alt hold key bind to lock character direction, Re-added Unload functionality to magazines, Re-added Split and Collect functionality to ammo packs, Changed base Inventory size to 10 x 6 (was 10 x 5), Changed momentum to be maintained when sprinting and jumping, Changed capacity and descriptions of some equippable items, Changed firearm recoil pattern and its influence on the camera, Changed hipfire reticle to not reduce in size when holding RMB, Fixed zombie spawns casting below the map. Doctor Details: Web Plague Doctors Mask is a UGC hat that was published in the avatar shop by Reverse_Polarity on September 4, 2019. Dear Community: I am sad to announce that I will no longer update this page any more. Generally increased the volume of firearms and other sound effects to balance the overall experience. ), added new sound effects for melee weapon swinging and impact with objects, changed how a player spawn location is determined, to promote fairness, client loading process was redone to be quicker and more stable, minor refactor to the client and server frameworks, better memory management across multiple game systems, added basic framework for scaling UI elements, reduced draw calls for weapon and character control UI, better separation between logic and render code, improved bounce behavior for network calls, weapon skins will now automatically apply to a specific firearm if the player has applied a skin to that firearm before, melees can now hit multiple objects per swing, significantly reduced volume of all vehicles, changed 30-round 7.62mm NATO magazines to occasionally spawn with some firearms, increased recoil for some assault rifles and LMGs, fixed an issue where large ammo containers were spawning with 3-5x more ammo than intended, fixed some inventory icons failing to appear. Paid outfits are unique outfits usually worn by a infected "Mini Boss" and will vary cost from 100 - 1000 Robux. Infected Fanatic Operator (Maverick-88 Tactical Variant)- A cultic follower of the Infected White Plague Doctor, wearing Olive Urban Camo. Drops an L96A1 Sniper Rifle, 2 7.62 L96 10rd magazines, and a box of 7.62x51mm NATO ammunition. More powerful than their boss, these enemies will sprint at the player and deal a large amount of damage unless efficiently killed. [Grey Variant] : [Need individuals to add information]. - All take damage actions have been rewritten to prevent over rewarding stats moving forwards. Despite the fact that he supposedly is meant to deliver presents to happy little boys and girls across the world, it seems he's more interested in spreading the Infection and arming his workers with powerful automatic weapons. !! [at the minimum height, you will take 20 damage]. Difficult to spot at long range, especially at night. They can be easily dispatched by a melee weapon. Infected Smuggler (Maverick-88 Variant)- An Infected Smuggler that will occasionally spawn near the armory building. Womens Plague Doctor V-Neck T-Shirt. it's a rare item so it's gonna take a a decent amount of tries to find it attackmoose52 2 yr. ago Infected Black Plague Doctor- A cleric dressing up in traditional robes of a plague doctor, and preaching to his cultic followers in the Salem church. Infected Gambler [NOF]- A gangster and gambling addict, located in the basement of the green house near Eden. Drops either an: MP5K Submachine gun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo or an Uzi Submachine gun, 2-3 9mm Uzi 20rd magazines, and a box of 9x19mm Parabellum ammo or a "Rogue" Uzi SPECIAL Submachine gun, 1 9mm 32rd Uzi magazine, 2 9mm 20rd Uzi magazines, and a box of 9x19mm Parabellum ammo. Along with these changes in behavior, infected now have the ability to vault over ledges, open doors, break windows, and move around (or climb over) most objects in their way. Drops either an: MP5K Submachine gun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo or an Uzi Submachine gun, 2-3 9mm Uzi 20rd magazines, and a box of 9x19mm Parabellum ammo or a "Rogue" Uzi SPECIAL Submachine gun, 1 9mm 32rd Uzi magazine, 2 9mm 20rd Uzi magazines, and a box of 9x19mm Parabellum ammo. Infected Smuggler Enforcer- Security for the Smuggler's Airstrip compound, carrying heavy firepower and rocking one of the most beloved looks in-game (popular YouTuber RichSolace will often play whilst wearing this enemy's accessories). Does not drop clothing, but their outfit can be purchased for Robux and worn by the player. Roblox Apocalypse Rising Wiki is a FANDOM Games Community. 77% 5. Drops a Desert Eagle Pistol, 2-3 .44 Deagle 8rd magazines, and a box of .44 Magnum ammo. Infected Balaclava Bandit (Purple Balaclava)- This enemy was apparently infected halfway through robbing an armored car. Although it is well known that cosmetics don't give any advantage in combat or otherwise, one could make an argument for the exception of the Ghillie suit, Urban Camo, and other camouflaged outfits which could potentially be used to successfully conceal a player giving a slight tactical advantage. Fortunately: there is an even smaller chance of an Infected Bank Robber gang spawning. Infected Smuggler (Hi-Power Variant)- An Infected Smuggler that will occasionally spawn on the upper floors of the hangar in the barracks or radio room. One of the others has a good chance of dropping an AK-47 Assault Rifle, 2-3 7.62 AK 30rd magazines, and a box of 7.62x39mm Soviet ammunition (this particular Infected apparently cannot drop a 40rd magazine with the AK-47). Added new recoil system for all firearms (3rd iteration), Added medical items with various purposes, Added multiple new unsuppressed firearm shooting sounds (some firearms are unfinished), Added multiple new suppressed firearm shooting sounds (some firearms are unfinished), Added three new backpacks types, each with color variations, Added new sound when breaking windows with gunfire, Added feedback to crosshair when out of ammo, Added feedback for containers with no loot, Tweaked backpack capacity for military packs and hiking pack, Interacting with containers now opens inventory properly, Improved inventory stability, improved performance, Improved interaction when looting containers, Changed all vests and belts to be cosmetic items only - they no longer provide inventory capacity, Changed volcano to kill players after touching lava, Changed hip fire spread to be based on time instead of bullets fired, Changed shoulder swap key to just Q, and not E and Q, Changed ammunition boxes to have a chance of spawning with less than maximum ammo, Added suppressed firearm sounds for some of those that that were missing ( some still need work), Changed health and stamina booster items so that they can only be applied if you dont already have a boost active*Reduced all firearms damage*Fixed spread values for shotguns, Fixed zombies failing to take damage when extremely close players, Fixed empty ammo icon appearing on firearms with internal magazines, Fixed ability to enter ADS from the inventory screen, Fixed stamina drain when opening the inventory while running, Fixed ability to shoot backwards while holding alt, Fixed sway removal in first person by holding alt, Fixed an issue where it was possible to become invincible by resetting at specific time, Fixed ocean sounds being heard when not nearby a beach, Added new firearm sounds for those that had not been updated yet, Added controls display for multiple key inputs (for example, shift clicking), Added de-saturated color effect when on low health, Changed in-game character to use Roblox Avatars face, Tweaked various exploit prevention systems, Tweaked mouse raycasting detection to find items, Added Geothermal Power Plant location to the volcano island, Added four new firearms: PSG-1, L96A1, MP5, and the M9, Added Rifle Scope attachment (greatest zoom in the game), Added correct zoom field of view setting to all optics (ACOG, SUSAT, etc. ), Added distinct sounds when hitting a player in the head or the body. It's mainly found in small military shipping crates in Helicopter Crashes, The (New) Ghillie Suit does not blend as well as the old one, this is speculated to be because the old ghillie was too overpowered, rendering the user practically invisible to inexperienced players. It is recommended players use a handgun such as the M1911 to take down this miniboss, as it is slightly faster and more powerful than other NATO Operator bosses. University second floor dorms second last room on the bed, also at the library (possible drop from one of the zombies wearing it). ], Fall damage now starts at 20 studs instead of 15. Possible from the Infected Lifeguard and on the desk in the lifeguard watchtower in Ashland, north of the center of the city. The Brodie Helmet. *Slower velocity projectiles from firearms like handguns and shotguns will not produce a supersonic crack as they pass by a player, but they will still produce a whiz sound. In Soviet Camp random events, drops either an AK-74 Assault Rifle, 2-3 5.45 AK 30rd magazines, and a box of 5.45x39mm Soviet ammunition or a "Spetnaz" AK-74, a "Spetnaz" Supressor, Kobra Sight, 3-4 5.45 AK 30rd magazines, a box of 5.45x39mm Soviet ammunition, and a can of tuna. are picked up, Added auto stacking to the hotbar for all consumable items (x2, x3 etc will be displayed), Added hotbar saving for items the player chooses the slot for, Added new notification messages and and a one-minute timer when kicking players from a group, or leaving a group, Added new UI for the In Combat notification, Added 50-round drum magazine for the M1 Thompson, Removed zombies temporarily due to poor server performance and strange behavior due to a Roblox update, Removed tracer replication temporarily due to poor server performance, Removed headshot damage modifier for all shotguns, Removed flinching effect in first and third person when hit by a bullet, Remove weapon sway when walking and aiming-down-sight, Changed max player count to 26 (this will help make up for the lack of zombies), Changed in combat detection to only trigger when you nearly miss, or hit, a player or a zombie, Changed M1903, Model 788, PSG-1, and the L96A1 to deal 30 base damage (kills a player in two headshots), Changed firerate of Model 788, M1903 and L96A1 to be significantly lower, Changed firerate of shotguns to be significantly lower, Changed character to not appear to be aiming down sight when holding RMB in third person (now players can tell when someone is aiming down sights or hipfiring), Fixed ammo spawning in the same positions as firearms, Added ability to interrupt healing and food animations by equipping an item or sprinting, Added ability to jump off a ladder at any time, Improved smoothness of mounting and dismounting ladders, Changed Use item in inventory to automatically close inventory and begin the animation, Changed water to be safe for playing to jump into without taking fall damage, Changed sprinting inputs to be preserved when jumping/falling, Changed Maverick 88 spawn rate to be significantly lower, Changed Hi-Power spawn rate to be significantly lower, Fixed an issue where ladders were not mountable, Fixed an issue where holstering your firearm wouldnt allow you to click to interact with items, Fixed an issue where the squad leader could kick a member who was already in the process of leaving, Added new Military Helmet (green) to replace existing ballistic helmets, Added night ambient sounds from Apoc (new sounds to come in the future), Added new Tactical Vest and Hunting Vest (with four colors) to replace older variants, Added bullet holes when a gunshot hits a solid surface (may be temporary), Tracers now use Beams instead of Parts on the shooters client, not other peoples clients, Tracers will be visible when being shot at only when they are close enough to hear a whiz sound, Bullet whiz sounds now have variants between pistol and rifle class guns, Better character and zombie impact particles, Changed health and food item animations to no longer cancel when taking damage, Fixed JSON wrapper interpreting usernames as colors, Fixed shotguns falsely reporting red headshot markers, Fixed an issue where chat appeared to be posted by the server and not the player, Added three new vest items: Safari Vest, Militia Vest, and Militia Bandolier, Changed base damage for some firearms, and the headshot damage multiplier for most firearms (not all firearms deal 1.75x damage for a headshot anymore), Changed empty ammo box behavior, dropping them will now destroy them, Changed hit registering to better avoid trade kill situations, Changed random player spawning to try to favor better spawn positions, Optimized animation network and rendering, Optimized various raycasting implementations, Improved responsiveness on some inventory management actions, Firearms now have animation-ready action parts, Firearm shoot position casting now better detects head glitching, Will NOT replicate tracers or bullet whiz sounds for shots made by squad members, WILL replicate tracers and bullet whiz sounds if youre being kicked or are leaving the squad, Adjusted replication order to better handle close quarters shots, Fixed ammo count failing to update when transferring between boxes or magazines, Fixed green particles when shooting doors and windows, Fixed players not animating until a player-driven state change occurred, Fixed usage animations reaching for your pocket for the first few frames, Fixed item stat previews not disappearing properly from stat bars, Added new island and re-created university/volcano islands entirely, Added Military Airfield, Radio Station, and Grain Elevator as new unique locations (expect changes, and more additions), Added numerous small structures and furniture assets, and iterated on existing assets, Added new foliage/trees and removed previous iterations, Added Premium Hair Colors gamepass (Price will not change! 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