The quest "Transcribe the Lexicon" will start after you speak to him. How do you transcribe the lexicon in Alftand? Continue along the road until you come to your first junction (T-shaped). This site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. The left-hand door leads up another flight of stairs. Reach a chamber with a locked barred gate to the NE. Between this tent and the barred gate is an apprentice-locked Falmer chest, and to the southwest is a second Falmer tent containing three chaurus eggs, two skeever tails, a Falmer shield, a Falmer war axe, and a quiver of Falmer arrows. The Anfalas, or Long Shore, also known as Langstrand in Westron (the Common Tongue), lay between the rivers Lefnui and Morthond, south of the Green Hills of Pinnath Gelin. Enter the ruins and follow the only path available inside it. The room has a large structure in the middle, and an oil slick covering most of the floor. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. The top shelf is accessible by jumping from near the top of the stairs, and holds several pieces of Dwemer metalwork. Stages are not always in order of progress. The Elder Scrolls V: Skyrim. One of the crates near the entrance has a Dwarven metal ingot on top. Follow the catwalks west of the camp as they pass over an icy crevice to the entrance of Alftand Glacial Ruins. Just be sure not to use it on a member of your own party. The battle on the Granicus [16.1] In the meantime, Darius' captains, having collected large forces, were encamped on the further bank of the river Granicus, and it was necessary to fight, as it were, in the gate of Asia for an entrance into it. The Dwemer lockbox hides it from me. The path to the exit is blocked and can only be opened by the lever on a platform at the top of the stairs with two chests next to it. Inside the tent to the west is a chaurus egg, a skeever tail, a Falmer bow, and a war axe. He is addicted to Skooma, and his brother, J'zhar, took him on an expedition, led by Sulla Trebatius, in order to try to ".bring him down slowly." The expedition also consisted of Sulla's bodyguard Umana, Valie (a thief and mage . The path continues to the south, up a flight of stairs. The lift takes you up to a small area on the other side of the barred doorway seen previously in the first zone. Against the south wall is a set of shelves holding a random potion and various Dwemer metal items, with three chaurus egg sacs to the left of the shelves. There are more shelves farther along the southeast wall that hold little of interest; however, a piece of gold ore, a piece of quicksilver ore (difficult to see on the stone slabs), and a few minor Dwemer items can be found underneath the shelves. Be careful of the claw trap before the door. Once the Tower of Mzark is reached, near the southwest corner of Blackreach, proceed inside and through the corridors to the main room. Dwemer Ruins He will contact me when he has the secret. It's completely free! Hermaeus Mora in the form of a Wretched Abyss. To harvest the blood, loot the corpse of a deceased person with the Essence Extractor in the inventory. Behind the table is a set of three pistons which thrust up vertically. You are not permitted to copy any image, text or info from this page. By. The essence of a god. It's marvelous.". Past the stairs is a ramp with several pressure plates to the sides. The Dragonborn must venture into the ruins of Alftand in order to find out what happened to a group of archaeologists that went exploring in the ruins. The Elder Scroll will be revealed. Discerning the Transmundane Reward Give the blood samples to Septimus and wait for him to open the cube. It serves as the Daedric quest for the prince Hermaeus Mora. I've brought all the blood you require. The terrain consisted of scattered woodlands on undulating lowlands. Unfortunately reaching the destination isn't easy. Be careful, as on the way to Septimus you will come across, inter alia, Horkers. From here, a straight ramp leads down to a door. If the Dragonborn returns before the required level, Septimus will be found pacing his room. Characters Beyond the traps is a door and a button before it. A cloud of flammable gas at the bottom of the northern stairs can be ignited to help fight the second spider. To decipher the code, press the second button from the right four times, pausing between each pressing to allow the Oculory to complete its realignment. In the northwestern corner is a novice-locked gate, behind which are two chests, one apprentice-locked and the other adept-locked, along with two sets of shelves holding various Dwemer items. Eventually, a Khajiit skooma addict, named J'darr, will attack. You will come across the first Dwarven Spider Worker very soon (screen above) and overall you shouldn't have any trouble eliminating him. He's directed me to a Dwarven observatory that supposedly houses an Elder Scroll. If this location is used, then the quickest way to obtain the missing Altmer blood is from the corpse of the Altmer inside the spiked pit trap in Halted Stream Camp. Community content is available under. how do i get back UP there, in those glacial ruins, which means (less precisely) on top and before that ledge! Ancient Technology DGDiscerning the TransmundaneElder Knowledge The iron gate will initially be locked and can only be opened from the inside. Elder Scrolls is a FANDOM Games Community. The elves still living provide the key. After the conversation is over the Wretched Abyss dissipates and the quest is completed. What brings you to this remote place? With it, he believes he can open the lockbox he's been studying by creating a mixture of blood that will resemble dwarven. One will eventually arrive at the spike trap's location but first encounter a Dwarven Sphere. "Extraordinary. Sorry, we've got no plans for mobile versions of this game guide. Otherwise, choose the northern passage (screen above). Bear you hence this extractor. On the first table is a leveled potion of the defender, while a caved-in area to the south has a leveled healing potion among the rubble. Alftand- Glacial Ruins & Animonculary --- Help tblantz9 7 years ago #1 everyone knows how you jump off A ledge from that corridor and into the deeper part of the dwemer ruins. If you retrieve the Elder Scroll during this quest, it is not given away at completion. This is not recommended for shared computers. To the left is a torture rack with a bowl of coals and human bones, and to the left of the rack is the dead body of the High Elf Valie on a table, with shackles by her hands and feet along with a Dwarven dagger and a bottle of random poison. Above all, you will be attacked by another Dwarven Sphere (screen above), so try to maintain any precautions. Be ready for destroying more Dwarven Spider Workers. You can look off the edge of the ramp to the west to see yet another platform below you, with a ramp coming out of the south wall behind some pipes. The lift will take you outside to a gatehouse that could only be opened from the inside. Inside, you will find the Oculory, a large Dwemer machine that occupies the last room of the Tower. To the west is an asecnding ramp, with another Dwarven spider near the top. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. This can fix the event to trigger normally. Through the door to the next area you will find an unlocked chest behind a pressure plate. It is possible to loot the body of Septimus Signus and get the Runed Lexicon and Extractor back. In the center of this area is a Dwarven mechanism, with an unlocked chest next to it. At this point both will become hostile to each other and to you, so you can either kill them both or stay hidden and let them fight out until one stands victorious and then kill the winner. Once you have both the Elder Scroll and the Lexicon, return to Septimus Signus at his outpost. It contains four zones: Alftand Glacial Ruins, Alfta. Be prepared: Alftand is an extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions. Don't forget to search its remains, as you can find even more valuable treasure than the Spiders left behind. In the final area, you will encounter a Falmer guarding the door to your path. Quest requirements: The first part of this quest can be completed at any moment during the game. You would therefore reach the upper ledge, containing a chest with some precious treasures. If either is killed, the survivor will turn and attack the Dragonborn. The second part of this quest can be completed only after reaching at least level 15. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. He'll read the Lexicon and tell you he searched for it with the help of the Daedric Prince of Knowledge, Hermaeus Mora. I've been given a book of bizarre ramblings about Elder Scrolls, written by Septimus Signus. Shaheer Khosa. Place the Blank Lexicon inside the receptacle and begin the inscription puzzle. Alftand. Umana is carrying the enchanted shield Targe of the Blooded, and will therefore normally be the winner. After it is destroyed, an adept-locked chest can be found in the rubble. Liar's Retreat is one of the few locations where all blood types, except Altmer, can be found. In addition to its unique location, the Dwemer of Alftand had their own unique style of iconography. I met a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. Finally, press the far left button once and watch as the Oculory reaches its correct alignment, revealing the Elder Scroll. An interesting feature in that room are the three pistons behind a table, that thrust up vertically, that can be used to gain access to a ledge hidden loot. "Give it, quickly. I can see. At the top, the passage turns west and continues to climb. Note that you are now above the previously visited room and have to look out for the machinery (screen above), as you can get pushed down and have to go through the same location again. Part 3 of 7: Killing J'darr. Behind the mechanism is a master-locked gate, which can be unlocked by the key found on the centurion you fought, behind which is a lift which will take you to Sulla's camp on the surface. Eventually, a Khajiit skooma addict, named J'darr, will attack. If you want to try close combat, be sure to avoid the Sphere's stronger attacks. Alftand The Dwemer ruin of Alftand is located southwest of Winterhold. He might know where I can find an Elder Scroll for Paarthurnax. Sulla's Journal is resting on a barrel to the left just before the campfire. To the right of the barred gate is a Falmer tent containing a Falmer bow, a quiver of Falmer arrows, three chaurus eggs, and two chaurus egg sacs. Keep moving till you see this research table, loot the spiders for some soul gems and then get prepared to face some live ones. Pressing the button is the only way to open the door as there is no option to open or unlock it. You will get a quest stage about finding the scroll for Paarthurnax even if you get this quest from the Dawnguard questline and have never yet met the dragon. It may be possible to recover the Falmer ears by using a ranged area-of-effect spell. Septimus Signus's Outpost If inside, exit the cave and wait for an hour while outside before re-entering. Specifically, the blood of Altmer, Bosmer, Dunmer, Falmer, and Orsimer. "The box contains the heart. There is also a forge in the room. As such, you will be stuck with an Elder Scroll in your possession. On the other side of the metal grating is a column of large shelves. Following him inside will reveal, much to the surprise of the delusional quest giver, that it was not the "Heart of a God" that was stored inside the cube, but rather a book. Oghma Infinium There doesn't seem to be any way of disabling the fire trap from this side, or of opening the gates without triggering it. Returning to Septimus at under level 15 will cause him to dismiss the Dragonborn until he has had time to study the Lexicon. Activate the mechanism with the Attunement Sphere which causes the floor to retract into stairs. I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a dwarven artifact. Are you talking about the quest Discerning the Transmundane? There is also a list of dead bandits of all races to be considered. Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and theFalmer also plays out within. Dwemer blood can loose the hooks, but none alive remains to bear it. To fix this, quit the game, then either load a save from outside of the Animonculory or the (auto)save immediately after entering the zone. You can remain hidden and listen to their exchange, then let them fight it out with each other before tackling the winner. As you approach, two leveled Dwarven spiders will emerge from Dwarven scuttles on the walls. A select few locations are listed below as they contain the corpses of more than two races: Upon acquiring different blood samples, you will be prompted to return to Septimus Signus's Outpost. Then the game CTD. Also keep an eye on your party member, as he can easily die here. The bottom shelf holds a Dwemer dresser containing a few minor pieces of metal. Elder Scrolls V: Skyrim - Walkthrough - Part 48 - Alftand Glacial Ruins (Skyrim Gameplay) theRadBrad 13.3M subscribers Subscribe 2.6K 285K views 11 years ago This is the last video for this. To the right of the gate is an apprentice-locked chest. Just before the next corner, there is a scuttle on the right from which a Dwarven spider may ambush you. . This can be heard when you come close to a crevice boarded up by planks, with barrels and crates behind. There is also a tower housing a lift, but a closed gate, which can only be opened from the inside, blocks access. There is an entrance to the northwest of the Alftand map marker (approach from the northwest, i.e. The blood of Altmer, Bosmer, Dunmer, Falmer and Orsimer. If you remove the Elder Scroll before the Blank Lexicon is transcribed, you may be unable to proceed with the quest. From this ledge, you may optionally use Whirlwind Sprint then jump around some pipes and grating to the south to bypass the following section, then simply follow the path around the room to the Animonculory. On the table is a piece of gold ore, an iron ingot, and a silver ingot. At the top is the zone's upper exit/entrance, with more shelves. Once you jumped down, you will find the body of Yag gra-Gortwog, riddled with arrows. The Great Lift at Alftand is an ancient Dwemer mechanical lift that connects to Blackreach. Valie's body can be found on a table with shackles. Proceed to the next gate where a Redguard named Umana and an Imperial named Sulla Trebatius begin to fight, after a brief exchange of words. Pick the lock if you only can, as there are some precious artifacts to be found inside. Transcribe the Lexicon Once inside the Tower of Mzark, the Lexicon must be placed in the receptacle, and the Oculory must be activated using the four buttons on the platform above the Oculory. On a platform at the top of the stairs is the lever that operates the spears blocking the gate, as well as two chests, one unlocked and the other adept-locked. * Any text displayed in angle brackets (e.g.. Hold pleeze help! Quest: Discerning the Transmund. At the bottom of the ramp are stairs that lead down to the ground floor, where you will find three more Falmer, including at least one magic user, and a frostbite spider. Responding either way has no discernible consequences. Be on your way, and Septimus will find you if he has further need. The exit is behind a master-locked gate that can either be picklocked or unlocked with the Alftand Lift Key that can be found on the Dwarven Centurion you fought earlier. If you give the lexicon to Septimus before reaching level 15, it may be necessary to wait for a, Corpses fed on while in Beast Form or with the. Extraordinary. The world beyond burns in my mind. Pick up the transcribed Lexicon and the Scroll. To the right of the table is a lift to the Alftand Animonculory, but it is sealed off and can only be opened from inside. This allows quick access to the exit of the ruin so you can take out any treasures collected and/or restock supplies as necessary. The two pedestals to the left of the Receptacle, the taller of which is now active, control the ceiling lens array. In the northwest corner of the room, there is a table holding more pieces of metalwork and a random filled soul gem. Head for the outside of the cave. Continue down the hallway to a set of stairs leading up to an area covered in oil, along with a Dwarven Sphere and a Dwarven Spider. Move to this new pedestal (at this point, the Blank Lexicon may be glowing blue). Go south, then West. The path turns northwest and passes through an open door onto a balcony with metal grating that overlooks the next room. Enter the Alftand Cathedral at the end. The Dragonborn finds various clues along the way as to what happened to them, including finding two Khajiit brothers, one alive and one dead, as well as other dead members of the expedition in various other places. In the final room lies the Falmer boss along with 2 more. Between the main structure and the shelves are bone chimes. He greets the Dragonborn as his Champion and an option is presented to agree or disagree with his assertion. Entering through the lower entrance leads directly into an icy chamber, with two flights of stairs rising ahead. The Alftand Animonculory is littered with dangerous Falmer (feral elves), dwemer (or, dwarven mechanical monsters), and traps. Inside the shack farthest to the north is an adept-locked chest and a journal titled Expedition Manifest written by Sulla Trebatius, with some background information and a list of expedition members. A trick. Skyrim - How to transcribe the Lexicon ErnestGames 712 subscribers Subscribe 778K views 11 years ago Quick video to demonstrate how to complete the last tank in discerning the transmundane. Something they didn't anticipate, no, not even them. Press the last button and retrieve the scroll. When you've gone all the way down through Alftand to the Alftand Cathedral, at the bottom room you come up a short flight of steps into a large chamber with a sort of "fort" platform with a. To the northwest is an open gate leading to a lift which takes you up to Alftand Glacial Ruins. She asks the Dragonborn to retrieve it from a radiant location, typically a Dwemer Ruin or bandit stronghold, but the chosen location can also be on Solstheim if Dragonborn is installed. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). There are scuttles housing Dwarven spiders in the southwestern and southeastern corners. The following is an approximate amount of the Dwarven scrap, not accounting for the random loot found within Animunculi: For an approximate total of a possible 88 Dwemer metal ingots. The fundamentals. To the east is an ascending ramp with a spinning blade trap triggered by a series of pressure plates. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. The following is a list of locations that contain corpses or enemies that can be freely slain and used to harvest blood. Since the Dwemer are extinct, blood from the various Mer races must be collected to create a facsimile. The next part of this quest is dependent on character level. Just before the next opening, there is another barrel to the left holding a small coin purse, a barrel to the right with a lit lantern and a Dwemer cup, and a pickaxe and a shovel lying on the ground in between. To the left of the workbench along the southwest wall is another set of shelves, with piles of hot coals under them and a selection of mushrooms and charred skeever hides cooking on top. In the northern corner of the lowest level of the room is the alchemy lab on a table surrounded by a salt pile, a Nordic barnacle, a sample of blisterwort, a butterfly wing, a sample of scaly pholiota, an orange dartwing, and a sample of bleeding crown. A passage to the south continues through an open door and up a spiral staircase. Reading the book will reveal some of the knowledge hidden within. Follow the cobblestone path to theTower of Mzark. J'zhar's Journal is near his body, and has information about the brothers. An adept-locked chest can be found next to him. The path will be blocked, but can be opened by one of the levers. Despite having the blank lexicon in inventory, the player can't activate the stand. Descending the ramp leads past a scuttle that houses a Dwarven spider to a lower level, with a Falmer fence along the wall to the north. At the end of the staircase one Dwarven Spider Worker will spawn out of the wall directly in front of the Dragonborn and another one behind more shelves. Head up the spiral stairs until the Dwemer mechanism is reached. "What is this it's it's just a book?! Once in the Desktop, right-click on the sound icon and click Open Volume Mixer. Here is a list of the mods I have installed: Past them will lead into a series of rooms filled with Falmer. Throwback to oblivion without the exit shortcuts. Dwemer blood can loose the hooks, but none alive remains to bear it. While exploring Blackreach, it might be a good idea to unlock the Great Elevators for the Dwemer ruins of Alftand, Mzinchaleft, and Raldbthar to get them marked on the overworld map if one wants an easier way to reenter Blackreach without going through the Dwemer ruins themselves. You can also explore the western corridor (Dwarven Spider and ac chest with precious treasures), or choose the path leading to the lower level. Next to her lies a lift that leads back to the Alftand Glacial Ruins. Try to eliminate the Falmer Skulker (screen above) as fast as possible, as he can use magic and can deal more damage than the others. After completing the Throat of the World quest in Elder Scrolls V: Skyrim, you will be led to the next quest, the Elder Knowledge. Also note that there's an easy way of eliminating the Falmers in this location, using the Unrelenting Force to knock them back, causing them to die from falling down. Past the centurions are more stairs leading up to another unlocked gate. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. my question is. Just past the gate are the last two expedition members, the Redguard Umana and the Imperial Sulla Trebatius, who begin fighting after a brief exchange of words. Talk to the abyss, and you will learn that the voice coming from the abyss is that of Hermaeus Mora. Head down the stairs and into Blackreach. Though getting there is hard, the ruins themselves will be hard to miss. There is also a pickaxe beside the fire. To the south there are two Dwarven scuttles; one is blocked by rubble, while the other houses a Dwarven spider. You should just know that the Spiders can attack you both at close and long range. Start off by approaching the Lexicon Receptacle (screen above) and press E to put the Blank Lexicon received from Septimus Signus onto it. You can reply with "What now?" The discussion continues after this sponsored message. Inside, one or two Falmer patrol the area before the barred gate ahead, along with possibly a frostbite spider, a skeever, or a chaurus reaper. Head out of Septimus Signus's Outpost and open the world map. 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