Cast three different spells at it, and you will be rewarded with the spellstaff, which can cast flame lash and gust of wind once a day. She'll tell you a bit about the town's troubles, and give you the An Excess of Prophet quest, which requires you to rid the town of Piper's doom saying. Talk to Haniah, standing near the inebriated mayor. Secondly, you can challenge Rumgut to a drinking contest. It will highlight everything onscreen you can interact with, allowing you to quickly scan a room and see where the treasures might be hidden. Ferran will tell you about the Elven Crypt to the south (if you're elven, or have a good persuade skill, he'll tell you some of the history surrounding the crypt) and about the gnolls that ambushed the kobolds as they fled from Hilltop. The prestige classes are interesting hybrids--by choosing very specific feats and very specific skills, you character can unlock access to a variety of unique abilities. Characters with normal intelligence or high wisdom will be given an extra option: "Where treasure lay" Otherwise, your choice of opening lines has no effect other than the setting of your battle against the wise wind. Note that shadow evade and summon shadow, however, will continue to improve. This ability can be used three times a day. I cant believe that the ability increases (i think +4) last forever so I choose the ring. Note that you can now choose a new henchman: Deekin the kobold, who is a bard/healer. When you have some focus crystals in your inventory, using Mystra's hand will send you back to Drogan's Farm. If you don't want to pour all your points into rogue skills, just take one with you: Dorna Trapspringer will be the henchman you want. If you take the rubies, the statue will come to life and attack. If you have a high constitution, you can actually drink the alcohol. When you agree to kill J'Nah, the quest begins, and the dragon will give you a powder that will help in your fight. They'll pose a decent challenge, as they have the ability to stun you. If you tell it to leave, your alignment will shift to good. As you find items that might make your henchman more powerful, speak with them and choose "I want to change your tactics." She will tell you to get a tressym tongue, some charcoal, and some helmthorn berries from the herbalist in Hilltop. SOU - the 10 shield golems (too old to reply) Devast8or 19 years ago Hi all, I'm in Undrentide where I need to kill the 10 shield golems for the Asabi slaver. Return her cards, and Daschnaya will tell your fortune for free. A. on January 18, 2006 at 12:35PM PST. To Hilltop Foothills B. A. Nimaldor's Tomb B. Spider-Infested Tomb C. The Elven Warrior's Spirit D. Kobold Archer Ambush E. Kobold Hideout F. Secret Door G. Trap Mechanism. Open it, or destroy it, to find a portable door. Once you have the hand, use its special power--it will point you to the next artifact. When you can safely continue, head up the stairs. When the lich is dead, the shadow servant will appear and inform you that you are the new lord of the estate. Primarily, you now have control over their equipment. Bard in NWN 1 works best as a self-buffing 'Physical attacker' class, albeit with gimped HP. Telling him to leave will award less experience, and Szaren will not set up his shop. Throw everything you have at the undead guardians. Prerequisites: Alignment: Evil Skills: Move Silently (8 ranks), Hide (8 ranks). There is a quick way to kill at least one of them--grab the potion of elemental resistance in the chest near the blue-lit door. Ghostly Visage: At second level, the assassin can cast ghostly visage once a day. Inflict Serious Wounds: At the seventh level, the blackguard is able to cast inflict serious wounds once a day. Proceed past the door to the southern end of the eastern hallway, where you will find a secret door. Also in the center of the room are two chests and two weapons racks, each with low-level treasure. This will not work, however, when engaged in combat. Otherwise, you can just let them go or kill them. However, there is a way to temporarily distract the beast. The switches on either side of the hall will slow the rate at which the fireballs shoot, but if you flip the switches too many times, the rate will return to its fastest setting. But, again, you must watch your responses or the whole room will attack you. The sword is located in a room in the eastern passage of the crypt, on some skeletal remains. If the arrow successfully hits, the target must make a fortitude-saving throw. Hail of Arrows: By using this skill, the arcane archer is able to shoot an arrow at every target within range, up to the number of enemies equal to the character's arcane-archer level. In a small graveyard in the southeastern corner, you will meet a skeleton chieftain who will speak with you. (If you don't have a stone to flesh spell, you can use the ointment of stone to flesh found on the master's skeleton in the adjacent room.) Quest: The Lost Sword Continue down the passageway. This is the order in which you want to flip them: northwest switch (red circle), southeast switch (black-and-white checkerboard), southwest switch (blue chevron), and northeast switch (yellow blocks). You can also get him to leave by asking him if he had anything to do with Hol's death. Note, however, that you can only do this once, and as soon as you receive one token the other pedestals will become inactive. Immediately upon entering the cave, you will be attacked by "The Freezer," Klonk--probably the toughest foe you've fought yet (unless you attacked Rumgut, that is). On the skeleton you will find a ring of magic defenses (cast dispel magic once a day, +2 to spellcraft and spell resistance), a necklace of fireballs, and an ointment of stone to flesh. The caves are basically a straightforward hack-and-slash fest. It can be difficult alone--it's a 21st-level cleric, and it will heal itself and teleport away as you fight it. The arcane is a powerful hybrid of ranged warrior and spellcaster. Abilities: Hit Dice: d8 Proficiencies: Simple Weapons, Light Armor Skill Points: 6 (Plus Intelligence Modifier Bonus). Looting the graves in the crypt will cause you to be attacked by the undead and will shift your alignment to evil. Mischa importable henchman package. And then also gains access to Red Dragon Disciple and Pale Master. Shadows of Undrentide (SoU) is the first of the official expansion packs. The second floor is much easier. Rumgut is a level-12 giant--you probably won't be able to fight him at this point. Quest: Kobolds in the Kitchen Again, there are several ways to solve this. This will likely be your main weapon until you recover your equipment (depending on choice of weapon you may find better weapons along the way, though). Read the marker at the entrance--it's a warning. what are the options? After creating the stone, the urns and the machine will be destroyed. Kel-Garas waits near his tomb. The latter option will adjust your alignment toward good. First under Alex Salmond and then for nine years under Sturgeon, the SNP soared from near . Import the erf, overwriting all when prompted. As you leave Drogan's farm, you'll see a barn nearby, as well as some tracks leading into it. When you find yourself in over your head, though, there is one fighting technique that always works. See the appropriate areas for those quests (gnoll caves and Hilltop Foothills, respectively) for details. Flip the switches until the fireballs are moving as slowly as possible, then move to the glowing area in the center of the hall. With the artifacts in hand, return to Drogan's farm. Once you are in the emporium, speak with the stone butler. (You can put the cloak back and the lights will return if you need to see the path again). The extra damage is applied to attacks successfully executed while the assassin is hidden or invisible. However, before doing so, examine "The Beggar's Love" again. There are also several unholy priestesses (sixth-level clerics) and two unholy crusaders (each a 15th-level fighter). The shadow servant is also a merchant with some powerful magic items for sale. There's an abandoned farm through a small gate to the north. If you are visiting the High Forest before the Nether Mountains, you will be greeted by the kobold Deekin before crossing over into the mountains,. The crypt is located off the north fragment. By the time you make it to the top floor, it will be too late. Bards can also play a song to distract the kobold. 2023 GAMESPOT, A FANDOM COMPANY. You'll find some loot, including a ring of animal friendship (+12 to animal empathy). - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per day. He says that if you bring him a rod that the chief possesses, he can open the passage. General strategies for successful adventuring. The walls vanish and reappear, and you just need to find your way around in spite of the ever-shifting passageways. By If you chose the "Where treasure lay" option for the location, search a nearby chest for a large cache of jewels. They are level six, and they can petrify you with their gaze. Put away your weapon before entering or they will attack you. Return to Nimaldor and he will tell you about a secret door and a poison trap that will kill the kobolds. For instance, if the light is blue, you can walk down the water hallways without being harmed. Now head upstairs. Both of the chests are trapped (with DCs of 35), but opening them will yield a wand of lightning, an amulet of health, boots of elvenkind (which offer +2 to dexterity and +10 to the move silently skill), and the aurumvorax armor (light armor that gives you a +2 AC bonus and damage resistance against piercing and slashing weapons). For such a huge area, it is almost entirely empty. A. Piper is standing near the hall, speaking to a large group of followers. Persuade You'll do a lot of talking in Shadows of Undrentide. The chest in that room spawns a magic weapon based on your weapon focus, so you may want to reload a few times to get one with the mods that you prefer having. Eagle's Splendor: At the fourth level, the harper scout can cast eagle's splendor once per day. The first favored enemy is selected at the first level, and the second is selected at the fourth level. 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