Start accel (preferably keep it between prestiges). Antharion - ee65,5179. This will tell you how to optimize your stars. This does the ee51.293 = 10^(10^51.293). To do so, you have to step through time by tapping the equation or simply let the time follow its course. Take a look. The tertiary resource is represented by psi, which unlocks new ways for the primary and secondary resources to improve the value of x. Once at 2/0/3/0, you will prioritize \(c_2\) and \(c_4\) then \(c_1\) then The first line shows 3.35 NN (I think this means 3.35*10^129) nurses, which produces 2.56.35 OO placebos/second. how to progress the theory is detailed below. Your comment deserves an award, but I have none to give, so have this: . Mathematizing this a little more, the primary resource might be something like an exponential function of time: The primary resource can be spent making it so that time increments more quickly (raising c), essentially moving the value more quickly along the same exponential curve, and the secondary resource can be spent to permanently increase the coefficient a so that the resource value is moving along a greater function, allowing the player raise c more quickly in subsequent cycles. Free Music Downloader - Download Music Mp3, facts.dev: best APIs for your next web app project, Unlimited pageviews (both app and developer details), Recent install count per app (last 30 days), Recent install count per developer (last 30 days). VintageSurfer56606 (kinger) - ee65,9815. The optimal multipler varies between 6-12, but spikes depending on what variable is dominant at the time and how close you are to a milestone. To do so, you have to step through time by tapping the equation or simply let the time follow its course. How to play Exponential Idle with GameLoop on PC. I've chosen to use the d/m/y date format in this community because it seems like a large proportion of the Exponential Idle community is European.Onto the data. As discussed above, the mechanisms of idle games require some structuring assumptions about how the world works. Total of 81 students. Play Exponential Idle, a math-inspired incremental game. Join us for free to see more information about your app and learn how we can help you promote and earn money with your app. The values entered should come from the exact same point in time or as close together as you can get them all. \(\rho\), by the change in \(c_i\) instantly. This continues to max at 2/3/3/3. Now, You can play Exponential Idle on PC with GameLoop smoothly. Graduation routing # Generally the primary upgrades grow in cost more quickly than the growth of the rate of accumulation. (i.e. This finds the estimate Phi*Tau, Tau, and Phi of the mobile game Exponential Idle based on an input F(t). At the start, manual buy prioritizes \(c_2\) then \(c_1\) then rest. Second, there is one additional structure I havent yet described: automation. Subreddit for the idle/incremental game Exponential Idle. star calculator (by Eaux Tacous#1021). Each subscription will automatically renew 3 days before the expiration date for When you are within \(e10\) of your last publication, autobuy all but \(q_1\) and \(c_1\). I want to stress that these pauses are not because of any issue with the data collection, just the source.I hand-collected this data daily from the Android leaderboard over the course of 4 months. Things get interesting here because the cost of purchasing more clinics is both some of the population reserve AND some of the nurses. under "Total Stars". together as you can get them all. based on 28,254 ratings. Your goal is to stack up money by taking advantage of exponential growth. . Theories 5-8. For example, if b = 1e10 and you reach db = 1e15 before noticing a slowdown, then set the ratio somewhere around 1e4, i.e., 1e15/1e10 = 1e5, then lowered to 1e4. AdamH99 (nem) - ee65,8607. I think my love of them stems from their design around automatic progress filled with a string of essentially no-stakes decisions that somehow still feel rewarding. by Conic Games. There is also the theory simulator by XLII, which works both below max milestones and after max milestones for all theories. To do so, you have to step through time by tapping the equation or simply let the time follow its course. All routing follows the student calculator (by Niedzielan, AfuroZamurai, and Milla) and Finalultima - ee65,27313. even faster at \(1e80\) and \(1e100\) etc. But, at this point, the currency should be \(0\), so \(C\) needs to be equal to \(20\). \"0 1 7\" Quit:\"-1\"', [1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], [0 1 0 0 0 1 1 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], [0 0 1 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], [0 0 0 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], [0 0 0 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], [0 0 0 0 0 1 1 1 1 0 1 1 1 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1], [0 0 0 0 0 0 1 1 1 1 0 0 1 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], [0 0 0 0 0 0 0 1 0 1 1 0 1 1 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], [0 0 0 0 0 0 0 0 1 1 0 1 1 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], [0 0 0 0 0 0 0 0 0 1 1 1 1 0 1 1 0 1 0 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[0 1 1 0 1 1 0 1 0 1 1 0 1 1 0 1 1 0 1 1 0 0 1 0 1 0 1 0 1 0 0 1 0 1 0 1 0], [0 1 1 0 1 1 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 0 1 0 0 0 0 0 1 0 1 1 1 1 0 1 1], [0 0 1 1 0 1 1 0 0 1 1 1 0 0 0 1 1 1 0 0 0 0 1 0 1 1 1 1 0 1 1 1 1 0 1 0 0], [0 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 0 1 0 1 0 0 1 0 1 0 1 0 1 0 0 1 0 1], [0 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 0 0 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 0], [0 0 1 1 0 1 1 0 0 1 1 1 0 0 0 1 1 1 0 0 1 1 1 1 0 1 0 0 0 0 0 1 0 1 1 1 1]. simply making the graph steeper in \(x\) or \(y\) direction, depending on the value of each coef). Join. you want to find its highest altitude by moving along the surface, always in the direction In this metaphor, the nutrients are the primary resources, and the beans are the secondary resource. GrimJuniper (wind) - ee65,5568. Attempting to build/design a game or exploring how modification of a rule in an existing game would impact balance of play would involve all three of the previous ideas about the benefits of playing idle games with students, plus it would allow for some learning about coding in some contexts. You will swap from 0/1/1 0/0/2 at near the 2/3 mark of your next milestone. The official time was 58:29.27.Join . Each tick has sqrt(dt) * 0.004% chance of generating a star. I think it could be a highly productive modeling task for students to use the various metrics provided in the game in order to determine how these values are computed. share. So the goal is to find a strategy to accumulate this currency as fast as possible. The grind to \(1e60\) For your current stars, go into the "Statistics" menu and enter the number It has terrible decay after passing a good publication mark and will not give good results. Others make money through advertisements, but this is minimal in the games above. 27. your T5 can be super high if you manually tap the c2 upgrade in the beginning so your q is not "stuck" :D, 1.07e1233.23e1752.01e1433.32e1661.67e1202.94e108. Open GameLoop and search for Exponential Idle , find Exponential Idle in the search results and click Install, 3. I've looked into a few options into automating collecting this data, but haven't made anything work yet.If anyone wants a comparison of how this leaderboard looks now, here's the current top 15 (as of the publication of this video):1. The blue flasks and numbers are called science, and they can be spent to permanently improve the rows and columns, by automating, accelerating, or improving the outputs from them. Exponential Idle is a math-inspired incremental game. Subscriptions can be cancelled at any time before the renewal. Exponential Idle Guides Previous: Theories 1-4 Next: Theory 9 to Endgame Theories 5-8 Guide written by LEBaldy, Snaeky, & Xelaroc . For example, in Exponential Idle, the values of b, mu, psi, phi, and tau are sometimes obscure. \(q\): The crux of T5 is to grow this value as fast as possible, while Play Exponential Idle, a math-inspired incremental game. It will speed up once you hit \(1e60\) and Top 15 of Exponential Idle's Leaderboard across 4 months - YouTube I've chosen to use the d/m/y date format in this community because it seems like a large proportion of the Exponential. Returning to the plant metaphor, this uber-reset might involve something like the genetic engineering in the Futurama image used above. Members. The current recommendation for your \(\tau\) distribution for T8 skip is as follows: If your numbers are different, that is fine. Some examples: Here's a rule of thumb for deciding if a new minigame could be included: If most people knows it, it probably won't be included. The optimal publication multiplier is 2.5-5 depending on how close you At first, T6 only finds the area under the curve of the graph \(f(q)\) from \(0\) to \(q\), which is essentially a 2d plane. The official time was 58:29.27.Join the Exponential Idle Discord: ht. The value of b is determined by the accumulated total of f(t), and mu is the secondary resource, which can be spent to improve the ways that primary upgrades improve x. The premise is that the player is an adventurer who fights monsters (or better, treasure chests as in the image); defeating the monsters produces the primary resource gold that can then be spent to power-up the adventurer. Exponential Idle has a content rating "Everyone". Want to see the responses? In general, you will need about e2050 \(\tau\) in order to get to 20k easily. I've basically been only doing the last one I opened, except a couple times when I went back to 2 briefly. 25. . Third, in the vein of game theory, idle games are a good fit for experimenting with the efficiency of strategies. Your goal is to stack up money by taking advantage of exponential growth. Created Jul 8, 2020. Exponential Idle is a simulation game developed I think it would be highly productive to play an idle game with students and ask them to Notice, Wonder, Feel, and Act. Frankly, I love them. increasing its maximum value. Tutorial on how to solve the Arrow Puzzle on Exponential Idle (easy mode)50 likes for the tutorial on the medium mode!! Some examples: 4e30 = 4 * 10^30. Wait till \(f(t)\) stops growing with students in R9 pushing \(\tau\). How to Read the Sim. Press question mark to learn the rest of the keyboard shortcuts. this theory to \(e30\) easily, but it will take some time. Only do this when you are near a graduation mark. cheap (e1 less \(\rho\)) and the rest full auto. Publishing at higher as lowering your \(\dot{q}\), making it an always auto-bought variable. If you want an accurate multiplier, check with the sim. to find \((\rho_1,\rho_2)\) that maximize \(g(\rho_1,\rho_2)\). And the examples in the post are all free to play. This guide is currently undergoing change. will take a good bit of time but is faster with R9. The game is set up so that most of the actual fun is finding ways to be efficient about growth and reincarnation, as with Clicker Heroes, but in this case maximization is possible. are to the next milestone. 47. This late game content uses more explicit ideas from Calculus to explore the impact of rates of change. In the scientific notation, the 'e' means "10 to the power of what follows". Strategy constructed by: Snaeky, Marks, Baldy, and Nerdy. Similarly, the games differ on how the amount of secondary resource is determined at reset, often based either on the total or current amount of primary resource accrued. manual buy before 4 milestones is to only manual buy \(q_1\) and \(c_1\) rest. Recommended values for your theories \(\tau\) is as follows. In the image, you can see scientific notation and double scientific notation (does anyone else call it that), in which ee46190.5 means 10^(10^46190.5). and buy \(c_1\) after you purchase \(c_2\) up to \(e1\) lower than \(q_2\). This strategy hurts near-term progress, but long-term boosts progress significantly. The online community of people playing this game contains fascinating graphs that attempt to optimize resource allocation and efficiency for choices that increase the rates of resource accumulation. Do Not Sell or Share My Personal Information. this new equation is finding the volume of the graph within the bounds of planes \(f(q)\) and \(f(r)\) from \(0\) to \(q\) and This makes the theory slightly less active and easier to deal with. And Teena Carroll has presented but not written about teaching with the game Ticket-to-Ride. The primary resources can only be spent to speed up the growth of the population (3.96 T are the top of the image), which in turn can be used to Buy more of each of the rows of the production column. Your goal is to stack up money by taking advantage of exponential growth. [Of course, in a physical space, there would be constraints on how this grows, constraints that are largely avoided in the games. 4 comments. Keep in mind, strategies may change . \(q/c_2\) fraction can reach. The 'ee' notation is an extension of the scientific notation. Do you put your students in stuff other than theorys? How do these idle games work? Repeat until \(e25\). Science points are most closely associated with in-game purchases that cost out-of-game money. Tapping the equation. Theory 1 - 5.26e211 Theory 2 - 6.96e382 Theory 3 - 2.80e175 Theory 4 - 1.26e185 Theory 5 - 1.88e151 Theory 6 - 5.14e173 Theory 7 - 6.03e176 Theory 8 - 2.31e252. 4 comments. Your goal is to stack up money by taking advantage of exponential growth. Only buy when \(c_2\) is \(e1\) lower than your current \(\rho\). I would like something more obscure, math-related (or that needs logical thinking). The rankings jump around a lot after these updates ;)Any lengthy pauses in any player's growth will be because they didn't sign into the Google Play Leaderboard in a while, or perhaps they took a break from the game. Later heroes are much more expensive, so they have fewer of these bonuses, but they start out more powerful than earlier heroes. For active, you will follow the strat described in the theory sim guide or watch the video below. I actually collected a lot more than only the top 15, more like the top 35, and the last month and a half of the data has the entire top 50's f(t) recorded daily. We highly recommend buying t8 for the achievement, then selling it right away and using those students for \(\varphi\). It is negative because purchasing \(c_i\) upgrades will increase the value of the integral, thus I recommend waiting for db to slow down, calculate the db/b ratio, lowering it a bit, then setting the ratio to this calculated value. This shouldn't be possible without some sort of cheating. Some guides for a few of the theories and other things you might like. Introduction to Graduation. Do not follow for strategies. Contributions from the Amazing Community. The strategy for Exponential Idle Basics. Adventure Communist is a spin-off from AdVenture Capitalist, but the spin-off is much more interesting because the producers of primary resources are inextricably linked to each other, rather than being an individualist free-for-all. Note: parentheses are important here. point \(\mathbf{\rho}=(\rho_1,\rho_2)\) will move toward) to \(\nabla g(\rho_1,\rho_2)\) I recorded a total of 6591 f(t) data points over the course of my collection, 2025 of which are within this visualization.I did eventually decide to stop collecting this data because of how much of my time it was consuming. I would like people to discover something new. If you want to track your daily tau gains and contribute to daily tau rates graphs, request for access on this sheet. The same meaning can be applied when there are multiple 'e'. see full image. about e1350 \(\tau\) in order to get R9 (\(ee14k\)) without T8, which will help you get The basic mechanism is that the game automatically accrues a primary resource, hence the label idle. Isn't the leaderboard supposed to search for cheating? 1. \(q\) growth effectively nothing as \(c_1/c_2\) approaches \(0\). Dependency on the current amount of a resource means that players must weigh the costs and benefits of upgrades carefully. I hate this run. The player can spend this primary resource on primary upgrades that speed up the rate at which it is accrued. This is not useful if you will not swap into \(\varphi_2\). When pushing \(f(t)\), you should be R9 swapping (below). I'm at ee13.2k. Similarly, the values of the secondary and tertiary resources are logarithmically related to the other values. I think it could be a highly productive modeling task for students to use the various metrics provided in the game in order to determine how these values are computed. \(c_1\): Increases the speed that \(q\) will approach its limit. Eventually it becomes too cost-intensive for the plant to grow further, so instead the plant converts all of the resources into seeds that then can be planted to grow more plants. EDIT: I combined everyone's responses here: Feature idea. There are lots of variations on this premise that make the games structurally different, beyond the various contexts/skins (often quite silly) that I also enjoy. One could imagine either planting the beans to increase the number of plants or using them to feed the community who are then better able to cultivate beans. Before the endgame, it is always possible to reach the next upgrade in only one supremacy. The optimal publication multiplier is \(4\)-\(6\). At this point: buy \(q_1\) up to \(15\%\) of the cost of the next doubling purchase (\(2^x\) purchase). The connection to this post is that the characters reincarnate regularly, returning to level 1 but with higher base stats and growth. T5i is only viable very late/endgame. This method allows you to push \(f(t)\) with almost no loss of R9 No more eyeing the battery or frustrating calls at the wrong time any more. Similarly, I conjectured above that Adventure Communist produces polynomial growth for the primary resources; does that polynomial growth conjecture match the actual resource production while the player is offline? spqcey - ee65,20314. (please do not make fun of my pronun. If you want a link to the spreadsheet, PM me. This will tell you how to optimize your students. Copy tau-values with one click. FYI, I ran some numbers to get an average of p* and found each attractor increases p* by roughly 10x with the average value of (x* ^ 2 + y* ^ 2 + z* ^ 2) ^ .5 going from, I also looked at how much a 1% increase in each coef increases p* (e.g. Resources to improve the value of x contribute to daily tau gains and contribute to daily tau rates,... Logical thinking ) means that players must weigh the costs and benefits of upgrades carefully b! Of strategies on this sheet only do this when you are near a graduation.! Of cheating hurts near-term progress, but it will take some time want an multiplier. Your daily tau gains and contribute to daily tau gains and contribute to daily tau exponential idle leaderboard. Possible to reach the next upgrade in only one supremacy they have fewer of these bonuses, but this minimal... I 've basically been only doing the last one I opened, except a couple times I. I have none to give, so they have fewer of these bonuses but! 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Games are a good bit of time but is faster with R9 students in stuff other than theorys image! The impact of rates of change, mu, psi, which unlocks new ways for the achievement, selling... Interesting here because the cost of purchasing more clinics is both some of the rate of accumulation cancelled any. E1 less \ ( \varphi\ ) upgrades grow in cost more quickly than the growth of keyboard. Upgrade in only one supremacy Exponential Idle, the values of the and! Only doing the last one I opened, except a couple times when I went back to briefly! Official time was 58:29.27.Join the Exponential Idle, find Exponential Idle Discord: ht same meaning can be applied there! This sheet at the start, manual buy before 4 milestones is to only manual prioritizes... ) rest also the theory sim guide or watch the video below you put your students in other... To \ ( e30\ ) easily, but this is not useful if want... Start out more powerful than earlier heroes speed up the rate of.. ( f ( t ) \ ) stops growing with students in stuff other theorys... Start, manual buy \ ( \rho\ ) ) and \ ( c_2\ ) is \ ( c_1\ rest... In-Game purchases that cost out-of-game money this is not useful if you want an multiplier. Require some structuring assumptions about how the world works I combined Everyone 's responses:! { q } \ ), making exponential idle leaderboard an always auto-bought variable explore the impact of rates of change to. Good fit for experimenting with the sim, Marks, Baldy, and Nerdy, (! Rest of the keyboard shortcuts so the goal is to find \ ( g ( \rho_1, ). As close together as you can play Exponential Idle on PC with smoothly! Daily tau rates graphs, request for access on this sheet wait till \ ( \rho\,. Do not make fun of my pronun this strategy hurts near-term progress but... And after max milestones for all theories ) easily, but it will take a good bit of but... Things you might like or that needs logical thinking ) as fast as possible havent yet described:.! Till \ ( c_2\ ) is \ ( e1\ ) lower than your current (... Current amount of a resource means that players must weigh the costs and benefits of upgrades carefully \... ( \rho\ ) on PC havent yet described: automation when there multiple! Your theories \ ( e30\ ) easily, but it will take some time gains and to... Will take a good fit for experimenting with the sim a graduation mark should be R9 swapping ( below.... Primary and secondary resources to improve the value of x have fewer these. Values for your theories \ ( \rho\ ) ) and Finalultima - ee65,27313 that. 0/1/1 0/0/2 at near the 2/3 mark of your next milestone this sheet purchasing more clinics both... The primary upgrades that speed up the rate at which it is accrued values entered come! Milla ) and the examples in the theory simulator by XLII, unlocks. And secondary resources exponential idle leaderboard improve the value of x a graduation mark graphs request... On the current amount of a resource means that players must weigh the costs benefits! Star calculator ( by Niedzielan, AfuroZamurai, and Nerdy reserve and some of nurses! Additional structure I havent yet described: automation you should be R9 (... Award, but I have none to give, so they have fewer of these bonuses, I... Reserve and some of the nurses but is faster with R9 to only manual buy prioritizes \ ( 1e100\ etc. G ( \rho_1, \rho_2 ) \ ) stops growing with students in stuff than... In R9 pushing \ ( c_1\ ) then \ ( c_2\ ) rest... Guide or watch the video below: I combined Everyone 's responses here: Feature idea resource means players. Are multiple & # x27 ; notation is an extension of the keyboard shortcuts near the 2/3 mark of next! The value of x with in-game purchases that cost out-of-game money and Milla ) the!, math-related ( or that needs logical thinking ) rates graphs, request for access on sheet... Exponential growth and contribute to daily tau rates graphs, request for access on this sheet routing the. ( dt ) * 0.004 % chance of generating a star always possible to reach next. A strategy to accumulate this currency as fast as possible but long-term boosts progress significantly players must the... Baldy, and Nerdy will tell you how to optimize your students will swap 0/1/1... Powerful than earlier heroes to accumulate this currency as fast as possible the upgrade... Logical thinking ), request for access on this sheet graphs, request for access on this sheet ( )! Is also the theory sim guide or watch the video below games above faster with R9 q_1\ ) Finalultima. To optimize your stars of time but is faster with R9 of a means... Tell you how to play Exponential Idle, the mechanisms of Idle games are a good fit for experimenting the! Applied when there are multiple & # x27 ; t be possible some! The secondary and tertiary resources are logarithmically related to the plant metaphor, this might! Than the growth of the population reserve and some of the secondary and tertiary resources logarithmically! Start, manual buy prioritizes \ ( q_1\ ) and \ ( c_1\ ).! Is \ ( \rho\ ) ) and the examples in the games above change in \ ( ). Than the growth of the keyboard shortcuts play Exponential Idle on PC with GameLoop on PC with GameLoop smoothly more. For active, you have to step through time by tapping the or. T be possible without some sort of cheating the goal is to stack up money taking... Additional structure I havent yet described: automation when there are multiple & # x27 ; notation is an of. And Finalultima - ee65,27313 clinics is both some of the rate of accumulation a to... The Exponential Idle Discord: ht start out more powerful than earlier heroes Feature idea be cancelled any! From the exact same point in time or as close together as you can play Exponential Idle, find Idle... & # x27 ; t the leaderboard supposed to search for Exponential Idle Discord:.... Extension of the scientific notation can get them all Tacous # 1021 ) to daily gains! More powerful than earlier heroes the values entered should come from the exact same point time... Primary resource on primary upgrades that speed up the rate of accumulation currency as as! In cost more quickly than the growth of the secondary and tertiary resources are logarithmically related the! Secondary and tertiary resources are logarithmically related to the other values learn rest... Only manual buy before 4 milestones is to only manual buy prioritizes \ ( \tau\ ) in order get! Put your students after max milestones for all theories should come from exact. Till \ ( \rho\ ) but not written about teaching with the sim to reach the next in... Heroes are much more expensive, so have this:, PM me on sheet! Multiplier is \ ( 4\ ) -\ ( 6\ ) if you want to track your daily tau rates,... Game Ticket-to-Ride by XLII, which works both below max milestones and after max milestones for theories. -\ ( 6\ ) equation or simply let the time follow its course only one.... This is minimal in the vein of game theory, Idle games a. Give, so have this: \ ), by the change in \ ( 1e100\ ) etc approaches...