This second objective will be much more difficult than the first despite its longer limit as the control centre will be heavily guarded by seven turrets, four of which will be Light Sniper Turrets, and three of which will be Standard Sniper Turrets. Further left, are three vehicles and two turrets. General Gameplay Mechanics and Tips for Success. Despite the whole new bunch of things you can see, there's not much to do right now. After a scene of Kamea's uncle plotting against her, the second mission is ready to start. Ive just been reloading to try and perfect the mission. absolute cakewalks. The terrain will be very uneven, giving you lots of hills to hide behind and work with. Then it will just go to loading and the wheel will perpetually spin with no change in status even after several minutes. Is there any tricks I can use to beat this mission? . I did it! I have done Liberate Smithon twice with the game telling me "Mission Successful" but it's still sitting there in the mission queue and ready for me to deploy on for the third time. Do Not Sell or Share My Personal Information. The single player campaign is the story mode of Battletech. All trademarks are property of their respective owners in the US and other countries. Attack it again the same way on your next turn. All of these options will gain you a "fair" loan status. I like that you included some small resume before the videos, so we know what they are about. You can choose to remain out of sensor range and wait til the other vehicles leave the area. Sensor lock is a must. Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. Attacking the vehicle with a physical attack or close range shots will quickly dispose of it. Going to the Mech Bay and talking to Yang for an explanation on most of the basics is a good idea right now. This scene is more for story telling than anything, but depending on what you chose for your background information, some of the dialogue will be different, some giving you multiple options of response while others only give you one. Your objective is to destroy the garrison and save those ammo boxes. Overall this is a top notch Guide. Go for the power conduct immediately, as this will allow you later to have more mechs ready for battle. I love this game very much, played over 400 hours so far, play the story third time now, but for this mission i could wish the programmers to hell! Kamea will join you and as per usual, you can only choose 3 Mechs. Oh by the way, you're also missing 1 video guide up there from the main campaign missions. Just finished that one. This has been the first mission so far that has really tested me in this game. If they concentrate fire on one of your mechs, you could potentially lose a pilot. Her strategy tends to involve a lot of jumping with her Mech, so be prepared for a Death From Above attack if she gets close enough. I forgot my lance composition but I think I did it with full medium lance and successfully kill all the trucks without blowing any ammo (because every ammo saved going to be useful for the restoration army). 7th try, i decided to just hang out in the LZ crater and pick the enemy mechs off one by one as they came over the hill after me. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Games. There are small passes to the left and . griffin 1N -> Trebuchet (Substitute Trebuchet from Liberate Panzyr) Newgrange. His healthbar will be significantly larger than the previous Mechs you faced, and I found that long range attacks don't do much damage against him, especially while he's covered. Reinforcements will come from the side closest to the radio tower next to the crash site. The rest is up to you and your playstyle. After destroying the generator, you'll be given a new marker to move to and a new objective to complete: to destroy the Corpsec Tower. Dont even wait for targets of opportunity to bunch up around it first, just kill the damn things ASAP. This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. Note that despite Kamea mentioning that your salvage team was killed and the fact that you're using a borrowed Lance, you do get to keep Salvage in this mission, you might wanna try and capture one of the Assault Mechs, though it might prove a bit difficult, I just went ahead and destroyed them, kept one part of each Mech, plus, you get to keep that Highlander after this mission. Restarted it about 4 times last night before I finally pulled it off. Be careful with the SRM Carriers and take them out as soon as possible as they can easily knock down a Mech in one hit. After some dialogue, the mission is complete. Battletech mech fighting combat strategy is here and it's time to get our battlemech walkthrough gameplay on as we death from above all the things! Planetary History []. Your objective is to capture at least one out of three silos. When you destroy the escorts, reinforcements will come and you'll have to destroy them as well. Please watch as I start my BATTLETECH journey! The Catapult comes in two flavours: The Catapult CPLT-C1 specialises in indirect fire support and is one of the few Heavy Mechs that come equipped with Jump Jets, and the Catapult CPLT-K2, a sniper, basically. As an example, I attacked one with a King Crab, armed with 2 AC/20+++, an L Laser and an LRM15++, the 2 AC/20s had a 65% chance of connecting each, and even though it might fail, I have other Mechs with LRMs that can finish the job in case one of the misses and I multi-targetted two APCs, one with the 2 AC/20s and the other one with the LRM15 (the L laser had no line of sight). In the wake of Commodore Ostergaard's initial attack, Taurian BattleMechs have continued to wreak havoc on the general population. During the Smithon Liberation story mission, I will get threw a varying number of rounds but it will eventually switch to enemy's turn. Use those attacks if you want to lower their evasion. The contract will be available immediately after the scenes. I haven't finished the game so I'm not sure if the backstory has any impact in the game, besides your initial stats; will confirm in the future. My goal is to clear the mission 100%. Moving Mastiff on "Sprint" will get him up to the post in one move, and will proceed to claim it's been attacked. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. As long as you're attacking them, do not go out of your way to deal with them, they will attack you if you're in range. Keep sprinting along the border of the map, make sure none of the enemy mechs spot you until the last possible turn. Try to move behind cover to avoid being spotted until you've arrived. It is true 8as pointed below) that you farmed a lot and this gives a somewhat biassed sense on the toughness of some core story missions, but you ar eupfront about your farming procedure, so no biggie at all. There will be reinforcements in this mission, so try and take as little damage as you can. Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. This is my best crew atm and my best mechs. The game will then randomise the items specific to that attribute that will spawn and most of the times, you'll only be able to buy one part of that Mech at that particular store. Doing so without losing any limbs or getting a single injury . As you get close to your destination, you'll encounter some drones. In my opinion, the best way to go about it is to complete missions with a high pay and go for 2 salvaged parts. rip. This will take about 3-5 turns, and once you reach the next marker, Mastiff will begin questioning the guards. was the first challenging mission for me as well .. if you get the crate with the 2 lrm towers (and hopefully a light or 2) at the start it becomes managable. This way you'll be getting extra money and the possibility of finding a mech you like, but going for 3 salvaged parts reduces the pay and you may not always encounter a mech you want, not to mention the difficulty of salvaging an entire mech. the mission gets considerably easier if you detonate the crate next to the 2 turrets. I'd recommend the former. Privacy Policy. Also I think your tips on salvage has helped me tremendously. After three cycles or so, the priority mission was available twice. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! You can check these by clicking on a planet on the star map. You and Mastiff will prepare for battle, only your Mech will begin to overheat. Pull them and then get back to break LOS, then focus on the scouts that sensor lock you first. The SLDF Corps of Engineers built underground fortresses and . There must be idiots out there like me who have an explainable urge to 100% these ffing missions. Kamea will mention that if you fail to engage the enemy Mechs they will attack the launch pads, a simple multi target attack should be enough to avoid this. Destroy the turrets, first. Stay there for the 2nd one. Interview with Jordan Wisemen about the BATTLETECH game at GenCon 2016 25. And having 8 mechs and turrets wail on you for 1 turn with PPC's and LRM's is pretty much giving that mech up in that turn. It can hit pretty hard with just one attack, concentrate your fire on it if possible. BATTLETECH > General Discussions > Topic Details. Grim Sybil and her last ally will appear from the same point, and despite Yang saying her Mech is in a sorry state, she'll still be tough to beat. I suggest moving your Mechs out of the base as quickly as possible but still in range to fire at the turret generator, that way you'll have fewer turrets being able to fire at you, and once the generator is down, you'll only need to worry about the enemy vehicles. and our Just finished the Liberate Smithon mission, get the perfect result thanks to Dekker in his Shotgun . I ran a Shadowhawk (2H), two Archers(2R), and a Dragon (1N). Started by driving hard left, and take out the two towers that are visible off the hop. The campaign will start with some customizations. All rights reserved. We want you to claim them for the Restoration instead, in . Use your Called Shots on it if you want to capture it and aim for the legs. I also have another LRM boat. The reinforcements will be 4 light mechs, 2 on each side and they won't have much time to deal significant damage to the fuel pumps. Although Kamea raced to save her friend and advisor, the Directorate has captured Lord Madeira and is currently moving him to the starport. He'll explain the mechanics for repairing and customising your mechs. There's also a Catapult, which you might be interested in capturing. It's the latest in the Battletech universe and was developed by Hairbrained Schemes, the team who also published the Shadowrun series. I suggest keeping Mastiff out in front and both your character and Kamea behind as he's able to take hits with little damage to his Mech. Take note that every path will give a different bonus to your stats. If your mech is supposed to deal stability damage, then go for stability bonus, and do not overlook Critical Damage. Any attempt at hopping over the ridge would get my mechs nickled and dimed to death. Valve Corporation. Mech Bay: As Yang will explain, here you can repair and customise your mechs. This game has procedurally generated side missions and campaign missions are unlocked as you finish more side missions and even so, some elements from the campaign missions may be random. The UrbanMech actually reached the point of becoming a high-level stretch goal for the Kickstarter, and included having a plush, stuffed UrbanMech made as an add-on! Smithon was a part of the Sian Commonality of the Capellan Confederation and was one of the border worlds adjacent to the Taurian Concordat during the Star League era. Let's play BATTLETECH. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! You can also send your mechs to 'storage' to avoid paying upkeep. The opponent has so many activations, that they will take out any heavy mech in two turns nomatter what you do. Liberate Smithon story mission is insanely hard, The difficulty is supposed to be 2 skulls, but it most certainly is not. Synopsis [] The Directorate has taken possession of Itrom's largest processor and refinery, and is attempting to loot the attached silos of rare and valuable minerals. Remember they only have 90 HP, and 7 armour. No injuries, only 1 mech needs repairs (lost an arm). So if you want to target a mech with 4 pips, sensor lock it, and the other 3 mech can focus fire, most likely knock it down so you can finish it off next round. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. . Position a Mech near the truck's spawn point, slightly south if possible, preferably one with Bulwark that can stay still while it shoots. ALL RIGHTS RESERVED. Alexander will radio in again and tell Kamea to get to the ship, move her to the next marker and Victoria will send out more units, commanding them to destroy the Drop Ship and anything that stands in their way. This mission will begin immediately after the previous one, you won't even have time to repair your Mechs (but they will be magically repaired). I stuck to surviving and winning, in exchange for being paid only a 30% bonus, and not a 60% one. so many things that are just missing in this game. It's two full lances with turret support vs your single lance with no support. . It was an incredibly fun mission, and the first one that poses a challenge to players who know to some level what they are doing imo. That gives half the bonuses at least. Be aware that you cannot control Kamea and she might screw up your plans of capturing the Jaggermech; she's got a medium mech, meaning she'll move during phase 3. The Scorpion model will be easy to take out in just one hit, its Striker model friend, however, will be a little more sturdy to your attacks and will quickly take cover. Once you've destroyed the second generator, reinforcements will spawn in the middle of generators Bravo and Charlie, you'll be able to attack them from both sides. Main Campaign Story Missions - Main Story Line [SPOILERS] - Priority Missions. I did it by ignoring the ammo trucks. 24. When you destroy the turrets, the objective will change to stay alive for a few turns. After destroying the first generator, the most efficient strategy is to divide your lance and take two Mechs to each generator. Keep moving around to minimize missile hits. I just want to get on with the campaign. Checking my battletech_log.txt, I found this at the bottom, what to do? Valve Corporation. BATTLETECH Complete Guide & Campaign Walkthrough w/ Gameplay Mechanics and Tips (Iron Man Mode). Continue to use Sensor Lock on her to knock her Evasion down so your attacks are more likely to hit each turn. Restarted it about 4 times last night before I finally pulled it off. There are 4 turrets on the side and two Mechs near the entrance. In case the explanation isn't clear enough, we're gonna be hunting for a specific mech together. My sensors didn't pick them up at first, you might to make your way over there. Cookie Notice You can complete this. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Would dance the Shadowhawk in so that the Archers could unload salvos and would bring Dragon in to act as a meat shield from time to time. Once you've moved, you'll be able to test out your weapons on one of two dummy Mechs. Beware of your Mech's temperatures when near that fire starter, if it gets close enough, one attack will overheat and possibly shut down your Mech. Anyway She has a Kintaro with 2 M Lasers, 3 SRM6s and an LRM5. Haust will have a Wolverine model Mech that can and will deliver some serious damage if he focuses on just one of your characters. You should see all the mechs in your sensor once you get there. close. He continues to explain what's happening before cutting out as the buildings to the right explode, presumably ending Alexander with them. You're out of the lrm range and the opposing mechs will come to you. Kickstarter Update on the game's setting. I'm really struggling with this mission. Can someone help me out with this level? Once its taken enough damage that it can no longer fire, it'll rush out of the trees and deliver a melee attack to one of your characters. Liberate Smithon - completed after liberating Smithon from the Directorate. You need to destroy the 3 APC closest to the command center, if you don't destroy them by the time they move during Round 2, they will arrive and you'll fail the mission. To that end, I'm sending you to capture a Directorate munitions dump. Assistance with mission: Liberate Smithon. Albireo May 9, 2018 @ 7:49pm. BattleTech, the turn-based strategy title from Harebrained Schemes, came out just last week.Since then it's been a fixture at the top of Steam's best-sellers list where it's traded the first . Sensor Lock the Jenner if you can, as it'll probably try to stay out of your line of sight and fire missiles at it if it's too far away. Less vehicles will spawn there, you don't have to destroy them and you should avoid unnecessary damage. Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. I then continued the sprint to the gap and sent the shadowhawk and dragon through it, while I sent the Archers around the back of the mountain. Dec 22, 2019 #9,101 Hmm, a Training Day version I haven't seen before. Talk to Yang for a detailed explanation. As you get near the generator, they will Sensor Lock you and they will destroy Dekker if they all attack him, so keep him close to your units and away from the turrets. Once the enemies are defeated, Alexander will radio in again to report to Kamea that her uncle and cousin are the ones unsurping her throne. I did it without destroying any ammo, but had to let the trucks go. The easiest way through Smithon is to whip out your Wang and stick your highest-gunnery pilot in it. Consider leaving a Mech armed with missiles behind and head straight on with your short range Mechs. Your primary goal is to destroy the units guarding the munitions depot. I found out how to enable the debug console and just skipped the mission. I had a hell of a time with this but I adopted a third strategy. Copyright 2018 Jonathan Escobedo and Sophie Bayles, gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. A manticore, a Bulldog and a PPC carrier from the side farther away from your spawn point, a Firestarter and a Locust from whence the escorts came from. Get near the water and you'll make enemy contact. The first part is not really that hard, and the mission will go smooth if you manage to escort both APCs without destroying many turrets. Where to find certain Mechs and Mechwarriors (WIP). Reserve your turns near the water and let them show their faces before you waste any turns. It puts you in command of your own mercenary outfit, as you find yourself inexorably drawn into a bloody dynastic conflict set in the Periphery of the Inner Sphere, trying to restore High Lady Kamea Arano to her throne. The easiest way to destroy it quickly is with physical attacks as they shouldn't miss. Click on the "Attack" action and it'll aim your camera at one of them, press TAB to cycle through which enemy you want to face before clicking on the "FIRE" option. 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