If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. It made for a creepy fun little puzzle. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. Describe Your Character. When inflicted with the disease and at the end of each day after, gain one stack of Necroplague. Unless a specific rule says otherwise, the dash action is available to all creatures. If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. With only 22 hit points, a well-placed Fireball spell rolling below . Errata: 12/9/2018 - I changed the way they attack. The vest weighs 6 lb. | Fudge SRD Vicious. A decent wizard will be able to use any spell he wants without too much regard for saving throw successes on the enemys part. Diplomacy. Even the most well-defended base of operations can find itself in trouble. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. For each zombie, roll a d6 to determine it's type on the Variant Chart. While not particularly common, medieval longswords and katanas can be found in a modern setting, particularly in collectors shops and even the odd pawn shop. A set of common clothes. Detect Thoughts 5e Guide: When, Why and How to Use It, Hand Crossbow 5e Guide For Everyone but Druids and Wizards. Mob rules may get complicated if the zombies in each mob are different variants. You can also have zombie monsters, such as minotaurs and. Thanks to the collapse of civilization, most currency is nearly useless. | True20 SRD They are usually former humans who have died from unknown causes. On a failure, it contracts Necroplague (see section to the right). Ability Score Increase. If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone. Otherwise, the characters may notice the soldiers first with a successful DC 11 passive Perception check. On a success, the zombie drops to 1 hit point instead. Bandits wear leather jackets and carry pistols and machetes. Burst Fire. ZACS 5e uses primarily modern weapons and equipment. For this though, use a tool like Kobold Fight Club to determine the right number for your group. At 7th level, you gain proficiency in a saving throw of your choice. A set of common clothes. Roll a result on page 259 of the Dungeon Masters Guide. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. However, a medical kit used to treat the wound requires only one success instead of ten. Spd 30 ft. Melee slam +4 (1d6+4). Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Skill Proficiencies. Both are (usually) former humanoids, raised from death through necromancy to act as minions without free will or personality. Equipment. Your Intelligence or Wisdom score (your choice) increases by 1. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. The creature has disadvantage on Charisma checks and vulnerability to all damage. Undead Fortitude. Wild Animals. : Add . In many cases these variant abilities may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). Necrotic damage is basically the opposite of radiant magic. Use Hungry + Virulent to keep the virus spreading in play longer. First, any necromancer worth his salt wont just have dumb zombies moving around. The survivors are healthy and are looking for supplies. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. Ability Score Increase. On a successful check, the door or windows AC becomes 15, unless it is already higher, and it gains 5 hp. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. You are a master of certain tasks and knowledge. When hundredseven thousands of zombiescluster together, they create herds. If the group succeeds, the characters must wait it out or try to escape. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. Long-haul truckers, sailors, and pilots are travelers. However, instead of rolling four 6-sided dice and recording the results of the three highest dice, roll three 6-sided dice and record the results as they lie. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! Actions Slam. Equipment. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! A set of common clothes and a book. . Multiattack. Inspire. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. To reach a foe below it, a zombie might step out of an open window. Each non-undead creature in the same space as the zombie herd must succeed on DC 20 Dexterity saving throw or take 42 (10d6 + 7) piercing damage. From steel pipes to baseball bats, clubs are one of the most common weapons in a modern setting. Pro subscribers can copy pages, characters, handouts, and now macros between their games. Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. A set of artisans tools (one of your choice) and a set of travelers clothes. Otherwise, the zombies notice and attack (see below). Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. Leather Jacket. Therefore, you can use your "zombie threat" to both scare off villages, lull your enemies into a false sense of security (who wants to be hired to vanquish zombie rabbits? A creature can benefit from only one Leadership die at a time. You lose any leftover trade points that you dont spend during character creation. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Any weapons that are not listed are considered rare: Clubs. How to Create a Survivor Character It might not sound like a tough encounter, but these two undead forces can easily put a dent in a perfect dungeon run. Ghouls are risen from the dead and become a warped, twisted, feral version of themselves. And you may not select a feat in place of an ability score improvement. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Most weigh 6 lb or more. Hit: 8 (2d6 + 1) piercing damage. When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. Hit: 11 (3d6 + 1) piercing damage damage. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. The more I kept . ), and concentrate your primary food where you want it. | Basic Fantasy SRD. Actions All ya need. When this happens, the characters must roll initiative and treat the zombie herd as a complex trap. Your Strength or Dexterity score (your choice) increases by 1. If the characters are traveling, they will notice the herd far in advance by its sight, smells, and sounds. Maybe these variants even depend on how the zombies died in life. They have disadvantage on Constitution Saves & Checks, and their max HP is reduced by 5. Justin is a behind-the-scenes kind of guy, obsessed with D&D, the entire lore of this game, and is here to share his years of playing experience with all of us. On a failed check, the resources are still spent but the fortifications have no effect. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. To address this, I wanted to tap into the things that I find scary about Zombies-- being overwhelmed by a horde (getting grappled, pulled prone, and eaten), & the danger of a festering bite (a long-form disease mechanic that stays meaningful in a world of clerics). Add a claw/claw/bite mechanic. Roll20 uses cookies to improve your experience on our site. The character must have the proper resources in order to fortify the door or window such as lumber, nails, etc. While you could chuck more zombies at them, it is much more fun to introduce some new rules and abilities to make zombies fun! The soldier makes two melee attacks. At 2nd level, you gain proficiency in a saving throw of your choice. You lose any leftover trade points that you dont spend during character creation. Nobles understand wealth, power, and privilege. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. DEFENSE. At 1st level, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. Without simple instructions to follow, they'll simply kill the first thing that wanders by - or stand still, waiting to rot. The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. Ability Score Increase. Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. For residential establishments, the doors surfaces are typically coated with a polymer or vinyl and are wood-grain embossed. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. Starting at 7th level, you have advantage on initiative rolls. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. On a success, the zombie drops to 1 hit point instead. Ability Score Increase. Effects that suppress magic, such as an antimagic field, halt the progression while subjected to the effect but remove no stacks. Otherwise, the fight would play out as normal. | ACK-SRD PART 2 Survivor Characters ZACS 5e doesn't use races and classes the same way that Dungeons & Dragons Fifth Edition does. If the disease reduces the targets hit point maximum to 0, the target dies and returns to life as a zombie in 1d4 hours. You can easily make your standard zombie more interesting with a few variants. Acolytes may be priests, pastors, or even guidance counselors. Alert. Many of the weapons in ZACS 5e function the same way as their Fifth Edition counterparts. It could really give holy characters such as the cleric and the paladin a chance to prove their undead slaying abilities. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Bonus Proficiencies. Not to mention that the mob rules are meh at best. 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